Custom Robo
Custom Robo | |
---|---|
Developer(s) | NOISE |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Genre(s) | Fighting |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Custom Robo is a science fiction robotic fighting video game franchise developed by NOISE and published by Nintendo Co., Ltd.. The series currently spans five games, and has titles on the Nintendo 64, Nintendo Game Boy Advance, Nintendo GameCube and Nintendo DS. The most recent title in the series was first released in Japan on October 19, 2006, while it was later released in North America on March 19, 2007, in Europe on May 25, 2007, and in Australia on September 20, 2007.
Problems
Display Broken with DX9
This game will not display when using the DirectX 9 engine.
Crashing
Certain parts of the game tend to crash (i.e. the part near the end with the twins). This can be fixed by disabling "Enable Dual Core" and "Enable Idle Skipping" under Options->Configure->General and enabling "Skip EFB Access from CPU" under Options->Graphics->Hacks.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Prevents crashing |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL or DirectX 11 | Corrects lack of graphics display |
Skip EFB Access from CPU | On | Prevents crashing |
Version Compatibility
The graph below charts the compatibility with Custom Robo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7435 | Windows 7 x64 | AMD Athlon II 1075T | nVidia 460 GTX | Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer. | |
r7584 | Windows 7 x64 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6970M | Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cut-scenes. Battles run perfectly. | sol |
3.0-235 | Windows 7 x64 | AMD Phenom II X6 | ATI Radeon HD 5750 | Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings. |
Gameplay Videos
- NOISE (Developer)
- Nintendo (Publisher)
- Fighting (Genre)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Video Backend (Config Required)
- Skip EFB Access from CPU (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- GameCube games
- Fighting games