Ōkami: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Okami.jpg|300px|Ōkami]]
|image     = [[File:Okami.jpg|300px]]
|developer     = Clover Studio, Ready at Dawn
|developer = Clover Studio, Ready at Dawn
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|released = {{vgrelease|NA=April 15, 2008|AUS=June 12, 2008}}{{vgrelease|EU=June 13, 2008}}{{vgrelease|JP=October 15, 2009}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote + Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-okami
|forumlink = http://forums.dolphin-emu.org/Thread-wii-okami
}}
}}


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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== Celestial Brush Freeze ===
 
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal.
=== <s>Celestial Brush Freeze </s>===
Using the Celestial Brush's rejuvenation skill will cause the game to appear frozen; audio and video will both be stuck. If you continue to hold B for 5-30 seconds (depending on your system), it will unfreeze and the brush will work as normal. Refer {{Issue|8452}}. Fixed by {{revision|5.0-7714}} and {{revision|5.0-9638}}.
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
{{image|Okami-Rivercrash.jpg|Where the rejuvination skill is first used|br}}
}}}}


=== Random Freezes With Sound Ending In Loop ===
== Enhancements ==
There are some random freezes in Windows (specifically Windows 7), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
=== Blur ===
If using higher IR bloom effects result in multiple offset images creating an off putting effect.
{{image|Okami blur.png|Okami blur|br}}


 
=== <s>Anti-aliasing Limited Brush Range</s> ===
}}
When using anti-aliasing the relative input for the Wiimote to use the brush with a gamepad, the brush doesn't reach the full screen width. Refer {{Issue|8452}}.  Fixed in {{Revision|5.0-7714}}.
{{youtube|7wqMyof_pzc|Limited Brush Range|br}}


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MayImilae}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MaJoR}}
{{testing/entry|revision=7553|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MayImilae}}
{{testing/entry|revision=7626|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MaJoR}}
{{testing/entry|revision=7626|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=MayImilae}}
{{testing/entry|revision=4.0-1522|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me.|tester=spalmesano}}
{{testing/entry|revision=4.0-1522|OS=Windows 8.1|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=NVIDIA GeForce GT 650M|result=Turning off AA fixed issues with the rejuvenation brush not working. Even though it is tempting, I would avoid using Texture EFB Copies with the IR set high. I would suffer with RAM EFB Copies, and set the IR low, as that allowed me to see the screen when using the brush. Turning off OpenMP Texture Decoder improved performance. The crash listed above (Random Freezes With Sound Ending In Loop) only occurred twice in 25 hours of gameplay for me.|tester=snippetcultural}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=WQRZ3nW3i1I|cap1=Dolphin Emulator 4.0.2 - Ōkami (1080p HD) - Nintendo Wii
|vid1=WQRZ3nW3i1I|cap1=Dolphin Emulator 4.0.2 - Ōkami (1080p HD) - Nintendo Wii

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