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Ōkami: Difference between revisions
(Post 3.0 update. TONS of changes made because of 3.0.) |
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|modes = Single-Player | |modes = Single-Player | ||
|platforms = [[Wii]] | |platforms = [[Wii]] | ||
|input = Wii Remote | |input = Wii Remote+Nunchuk | ||
|compatibility = {{RatingsWii|name=Ōkami}} | |compatibility = {{RatingsWii|name=Ōkami}} | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== Backend EFB Requirements === | |||
The different GPU Backends require different EFB Copies settings for Okami to function properly. | |||
*DX9 and DX11 | |||
**EFB Copies on (not disabled) | |||
**Virtual Off | |||
**Ram On | |||
*OpenGL | |||
**EFB Copies on (not disabled) | |||
**Virtual On | |||
===In Game Menus=== | ===In Game Menus=== | ||
Menus off center, refer {{issue|3617}}. Currently there is no solution to this problem | Menus off center, refer {{issue|3617}}. Currently there is no solution to this problem. | ||
[[File:Okami-Menus.jpg|thumb|left|400px|]] | [[File:Okami-Menus.jpg|thumb|left|400px|]] | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
===Frame Buffer Effect=== | ===Frame Buffer Effect=== | ||
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. | Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends. | ||
[[File:Okami | [[File:Okami EFB effect with DX9 on r7626.jpg|thumb|left|400px|Showing fuzzing/ghosting EFB effect on 1080p resolution]] | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
EFB | The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''. | ||
*OpenGL as your GPU backend | |||
*EFB Copies is on (not disabled) | |||
*EFB Virtual is on | |||
*EFB Ram is off (it's not used) | |||
[[File:Okami-EFBtoTexture.jpg|thumb|left|400px|EFB | [[File:Okami-EFBtoTexture.jpg|thumb|left|400px|OpenGL can use EFB Virtual to remove the effect. It offers a significant boost to clarity at the lose of accuracy and brightness. (image taken on 1080p)]] | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
===Randomized Text Bug=== | ===Randomized Text Bug=== | ||
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. {{revision| | If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version {{revision|3.0}} and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed. | ||
[[File:Okami-randomized_text_bug.png|thumb|left|400px|If Texture Cache Accuracy is set to "fast", this is how text will appear. (This screenshot was taken on 640x480 on Dolphin 2.0)]] | [[File:Okami-randomized_text_bug.png|thumb|left|400px|If Texture Cache Accuracy is set to "fast", this is how text will appear. (This screenshot was taken on 640x480 on Dolphin 2.0)]] | ||
Line 41: | Line 55: | ||
===Celestial Brush Freeze=== | ===Celestial Brush Freeze=== | ||
Early in the game, the game requires you to use the rejuvination brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvinated. However, using this skill will cause Ōkami to freeze. Fortunately, after you first press A+B to start the rejuvenation process, if you continue to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allow you to use the brush as normal. While it is tedious, by repeating this you can paint the river and proceed with the game | *For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked. | ||
[[File:Okami-Rivercrash.jpg|thumb|left|400px|Using the Celestial | Early in the game, the game requires you to use the rejuvination brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvinated. However, using this skill will cause Ōkami to freeze. Fortunately, after you first press A+B to start the rejuvenation process, if you continue to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allow you to use the brush as normal. While it is tedious, by repeating this you can paint the river and proceed with the game. | ||
[[File:Okami-Rivercrash.jpg|thumb|left|400px|Using the Celestial Brush's rejuvination skill will freeze the game. If you continue to hold B for 10-30 seconds, it will unfreeze and you will be able to use the brush as normal.]] | |||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|gfxbackend = | |dualcore = | ||
|gfxbackendnotes = | |dualcorenotes = | ||
|cpuefbaccess = | |idleskipping = | ||
|cpuefbaccessnotes = EFB | |idleskippingnotes = | ||
|accuratetexturecache = | |dsplleonthread = | ||
|accuratetexturecachenotes = | |dsplleonthreadnotes = | ||
|efbscaledcopy = | |hletheipll = | ||
|efbscaledcopynotes = | |hletheipllnotes = | ||
|efbcopy = | |cpuengine = | ||
|efbcopynotes = | |cpuenginenotes = | ||
|gfxbackend = | |||
|gfxbackendnotes = | |||
|forcefilter = | |||
|forcefilternotes = | |||
|widescreenhack = | |||
|widescreenhacknotes = | |||
|cpuefbaccess = Unchecked | |||
|cpuefbaccessnotes = "Skip EFB Access from CPU" must be unchecked for the Celestial Brush to work. | |||
|accuratetexturecache = | |||
|accuratetexturecachenotes = | |||
|efbscaledcopy = | |||
|efbscaledcopynotes = | |||
|disablefog = | |||
|disablefognotes = | |||
|efbcopy = On (not disabled) | |||
|efbcopynotes = DX9-DX11: Virtual Off, Ram On -- OpenGL: Virtual On, Ram Off | |||
|xfb = | |||
|xfbnotes = | |||
|realxfb = | |||
|realxfbnotes = | |||
|dspengine = | |||
|dspenginenotes = | |||
|hleaudio = | |||
|hleaudionotes = | |||
|dtkmusic = | |||
|dtkmusicnotes = | |||
|jitdynarec = | |||
|jitdynarecnotes = | |||
|audiothrottle = | |||
|audiothrottlenotes = | |||
|audiobackend = | |||
|audiobackendnotes = | |||
|hacks = | |||
|hacksnotes = | |||
|projectionhack = | |||
|projectionhacknotes = | |||
|patches = | |||
|patchesnotes = | |||
}} | }} | ||
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{{Test Entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7 Q820 @ 1.73GHz|GPU=nVidia GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=[[Platinum Lucario]]}} | {{Test Entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7 Q820 @ 1.73GHz|GPU=nVidia GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=[[Platinum Lucario]]}} | ||
{{Test Entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=[[User:MaJoR|MaJoR]]}} | {{Test Entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=[[User:MaJoR|MaJoR]]}} | ||
{{Test Entry|revision=7626|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX 275|result=Thanks to 3.0, the EFB effect can be avoided, without tons of hassle. Which is good, cause the EFB effect is even worse now.|tester=[[User:MaJoR|MaJoR]]}} | |||
|} | |} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
*[http://www.youtube.com/watch?v=cKJH8Y8C4WY Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed] | *[http://www.youtube.com/watch?v=cKJH8Y8C4WY Okami on Dolphin Wii/GC Emulator (720p HD) Full Speed] | ||
*[http://www.youtube.com/watch?v=Gk_-vo9Q4Qc Okami Dolphin Wii Full Speed (r6145)] | |||
== See Also == | == See Also == |
Revision as of 03:47, 4 July 2011
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.
Problems
Backend EFB Requirements
The different GPU Backends require different EFB Copies settings for Okami to function properly.
- DX9 and DX11
- EFB Copies on (not disabled)
- Virtual Off
- Ram On
- OpenGL
- EFB Copies on (not disabled)
- Virtual On
In Game Menus
Menus off center, refer issue 3617. Currently there is no solution to this problem.
Frame Buffer Effect
Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends.
The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active before you start the game.
- OpenGL as your GPU backend
- EFB Copies is on (not disabled)
- EFB Virtual is on
- EFB Ram is off (it's not used)
Randomized Text Bug
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version 3.0 and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.
Celestial Brush Freeze
- For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.
Early in the game, the game requires you to use the rejuvination brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvinated. However, using this skill will cause Ōkami to freeze. Fortunately, after you first press A+B to start the rejuvenation process, if you continue to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allow you to use the brush as normal. While it is tedious, by repeating this you can paint the river and proceed with the game.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}