Ōkami: Difference between revisions
(Post 3.0 update. TONS of changes made because of 3.0.) |
(And they broke it. Updated with a "this doesn't work right now" element. Will update with the issue# and specific revision it broke on when I have finished testing.) |
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== Problems == | == Problems == | ||
===In Game Menus=== | ===In Game Menus=== | ||
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===Frame Buffer Effect=== | ===Frame Buffer Effect=== | ||
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect--> | |||
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends. | Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends. | ||
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<div style="clear:both"></div> | <div style="clear:both"></div> | ||
'''''OpenGL for Okami is broken on latest revisions. The trick does not work. There are no ways around the effect in the latest revisions. However, {{revision|7626}} is what the trick was tested on, and it works in that revision.''''' | |||
<br> | |||
The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''. | The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before you start the game'''. | ||
*OpenGL as your GPU backend | *OpenGL as your GPU backend | ||
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|disablefognotes = | |disablefognotes = | ||
|efbcopy = On (not disabled) | |efbcopy = On (not disabled) | ||
|efbcopynotes = | |efbcopynotes = Virtual On, Ram On | ||
|xfb = | |xfb = | ||
|xfbnotes = | |xfbnotes = | ||
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*[http://forums.dolphin-emulator.com/showthread.php?tid=1045 Official Dolphin Forums Okami Thread] | *[http://forums.dolphin-emulator.com/showthread.php?tid=1045 Official Dolphin Forums Okami Thread] | ||
[[Category:Wii games]] | |||
[[Category:Action-adventure games]] | [[Category:Action-adventure games]] | ||
Revision as of 10:38, 4 July 2011
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.
Problems
In Game Menus
Menus off center, refer issue 3617. Currently there is no solution to this problem.
Frame Buffer Effect
Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends.
OpenGL for Okami is broken on latest revisions. The trick does not work. There are no ways around the effect in the latest revisions. However, r7626 is what the trick was tested on, and it works in that revision.
The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active before you start the game.
- OpenGL as your GPU backend
- EFB Copies is on (not disabled)
- EFB Virtual is on
- EFB Ram is off (it's not used)
Randomized Text Bug
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version 3.0 and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.
Celestial Brush Freeze
- For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.
Early in the game, the game requires you to use the rejuvination brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvinated. However, using this skill will cause Ōkami to freeze. Fortunately, after you first press A+B to start the rejuvenation process, if you continue to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allow you to use the brush as normal. While it is tedious, by repeating this you can paint the river and proceed with the game.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}