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Ōkami: Difference between revisions
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===Frame Buffer Effect=== | ===Frame Buffer Effect=== | ||
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect--> | <!--Please remember when editing this section that it requires high resolution monitors to really see this effect--> | ||
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends | Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends. | ||
[[File:Okami EFB effect with DX9 on r7626.jpg|thumb|left|400px|Showing fuzzing/ghosting EFB effect on 1080p resolution]] | [[File:Okami EFB effect with DX9 on r7626.jpg|thumb|left|400px|Showing fuzzing/ghosting EFB effect on 1080p resolution]] |
Revision as of 06:31, 27 September 2011
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
Set sometime in classical Japanese history, Ōkami combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise though the motion control scheme has received mixed reviews from both critics and gamers. A sequel Ōkamiden: Chiisaki Taiyō has been announced by Capcom for release in 2010 on the Nintendo DS.
Problems
OpenGL
OpenGL is broken on r7634 and later. See issue 4703.
In Game Menus
Menus off center, refer issue 3617. Currently there is no solution to this problem.
Frame Buffer Effect
Referring to issue 4317, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends.
OpenGL for Okami is broken on r7634. Use r7633 and older to perform this trick. See issue 4703
The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active before starting the game.
- OpenGL as GPU back end
- EFB Copies is on (not disabled)
- EFB Virtual is on
- EFB Ram is off (it's not used)
Randomized Text Bug
If the Texture Cache Accuracy is set to "Fast", this bug will appear. It randomizes the text characters, making it appear to be another language. The setting second from the right (normal) and safer settings all remove the error. This is fixed on version 3.0 and later revisions, as Texture Cache Accuracy is now always on and the setting has been removed.
Celestial Brush Freeze
- For the Celestial Brush to function "Skip EFB Access from CPU" cannot be checked.
Early in the game, the game requires using the rejuvenation brush skill to continue with the game, performed by holding B and then pressing A on areas to be rejuvenated. However, using this skill will cause Ōkami to freeze. Fortunately, after first pressing A+B to start the rejuvenation process, if one continues to hold B for 10-30 seconds (depending on your CPU), it will eventually unfreeze, and allows use of the brush as normal. While it is tedious, by repeating this one can paint the river and proceed with the game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Skip EFB Access from CPU | Off | For the Celestial Brush to work |
Version Compatibility
The graph below charts the compatibility with Ōkami since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}