| Progress Continues
We've already had 12088 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: April 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
2 Games in 1: The Incredibles / Finding Nemo
|2 Games in 1: The Incredibles / Finding Nemo|
|Developer(s)||Heavy Iron Studios, Traveller's Tales|
|Release date(s)|| DE/FR March 23, 2006|
|Genre(s)||Action-adventure, Beat 'em up|
|Input methods||GameCube Controller|
2 Games in 1: The Incredibles / Finding Nemo is a combination release of The Incredibles, and Finding Nemo. The two games were distributed on two discs. The first contains The Incredibles, and the second contains Finding Nemo. This collection was released in Germany and France. The game was released as 2 Games in 1: Disney/Pixar Die Unglaublichen + Disney/Pixar Findet Nemo in Germany and as 2 Games in 1: Disney/Pixar Les Indestructibles + Disney/Pixar Le Monde de Nemo. The game was never officially called 2 Games in 1: The Incredibles / Finding Nemo.
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
|NTSC CRC32||Brazil CRC32||PAL CRC32|
The Incredibles: Faulty User Interface
The UI appearance animation, that is playing when exiting the menu or after an event (for example, Camera transitions), is faulty when the Power Gauge is filled (blue bars). It starts to flicker during that animation. Refer .
The Incredibles: Intro Cut-Scenes
Intro cutscenes don't render properly, but can be skipped. Fixed with Hybrid XFB in.
The Incredibles: IR > 1x
Using Internal Resolution greater than Native (i.e. 1x) causes UI and shadow corruption. An orange border surrounds the screen and causes issues with The Incredibles UI elements too. The shadow is surrounded by dark squares. Vertex Rounding will solve the corruption at the screen border and the shadow issue, but won't fix UI elements of The Incredibles completely.
The Incredibles: Anti-aliasing
MSAA and SSAA Antialiasing causes UI corruption. An orange border surrounds the screen, and The Incredibles has corruption with UI element too.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with 2 Games in 1: The Incredibles / Finding Nemo since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-7200U @ 2.5GHz||NVIDIA GeForce 940MX||Tested both games with OpenGL, Native Resolution, 1x Anisotropic Filtering, Antialiasing off. Smooth performance at 50FPS (The Incredibles: loading stutter, nothing major though). Encountered UI corruption with The Incredibles, found no fix. Finding Nemo had no problems. Tested enhancements with both titles, encountered problems with AA and Resolution in The Incredibles. Finding Nemo handled them perfectly.||Kimishima|