A Boy and His Blob: Trouble on Blobolonia: Difference between revisions

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|developer = Imagineering
|developer = Imagineering
|publisher = '''Famicom'''<br/>{{vgrelease|JP=Jaleco Entertainment|NA/EU|Absolute Entertainment}}'''Virtual Console'''<br/>{{vgrelease|NA/EU|Nintendo}}
|publisher = '''Famicom'''<br/>{{vgrelease|JP=Jaleco Entertainment|NA/EU|Absolute Entertainment}}'''Virtual Console'''<br/>{{vgrelease|NA/EU|Nintendo}}
|platforms = [[NES]], [[Virtual Console]]
|released  = '''Famicom'''<br/>{{vgrelease|NA=December, 1989}}{{vgrelease|JP=November 29, 1990|EU=1991}}'''Virtual Console'''<br/>{{vgrelease|NA=November 23, 2009|EU=December 18, 2009}}
|released  = '''Famicom'''<br/>{{vgrelease|NA=December 1989}}{{vgrelease|JP=November 29, 1990|EU=1991}}'''Virtual Console'''<br/>{{vgrelease|NA=November 23, 2009|EU=December 18, 2009}}
|genre    = Puzzle, Platform
|genre    = Puzzle, Platform
|modes    = Single-player
|modes    = Single-player
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'''''A Boy and His Blob: Trouble on Blobolonia''''' is a platform-puzzle game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to change its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a boy accompanied by a morphing blob as unconventional and wanted to try his own hand at implementing useful tools for the player.
'''''A Boy and His Blob: Trouble on Blobolonia''''' is a platform-puzzle game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to change its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a boy accompanied by a morphing blob as unconventional and wanted to try his own hand at implementing useful tools for the player.


<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|NES}}


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|


}}
 
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-953|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Perfect on NTSC and PAL.|tester=JMC47}}
{{testing/entry|revision=5.0-953|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Perfect on NTSC and PAL.|tester=JMC47}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:NES games]]
[[Category:NES games]]

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