A Boy and His Blob: Trouble on Blobolonia: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
Line 3: Line 3:
|developer = Imagineering
|developer = Imagineering
|publisher = '''Famicom'''<br/>{{vgrelease|JP=Jaleco Entertainment|NA/EU|Absolute Entertainment}}'''Virtual Console'''<br/>{{vgrelease|NA/EU|Nintendo}}
|publisher = '''Famicom'''<br/>{{vgrelease|JP=Jaleco Entertainment|NA/EU|Absolute Entertainment}}'''Virtual Console'''<br/>{{vgrelease|NA/EU|Nintendo}}
|released  = '''Famicom'''<br/>{{vgrelease|NA=December 1989}}{{vgrelease|JP=November 29, 1990|EU=1991}}'''Virtual Console'''<br/>{{vgrelease|NA=November 23, 2009|EU=December 18, 2009}}
|released  = '''Famicom'''<br/>{{vgrelease|NA=December, 1989}}{{vgrelease|JP=November 29, 1990|EU=1991}}'''Virtual Console'''<br/>{{vgrelease|NA=November 23, 2009|EU=December 18, 2009}}
|genre    = Puzzle, Platform
|genre    = Puzzle, Platform
|modes    = Single-player
|modes    = Single-player
Line 12: Line 12:
'''''A Boy and His Blob: Trouble on Blobolonia''''' is a platform-puzzle game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to change its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a boy accompanied by a morphing blob as unconventional and wanted to try his own hand at implementing useful tools for the player.
'''''A Boy and His Blob: Trouble on Blobolonia''''' is a platform-puzzle game that puts the player in control of the boy; its gameplay revolves around feeding his blob companion different flavored jelly beans to change its shape into various tools in order to overcome obstacles and traverse the game's world. A Boy and His Blob was designed and programmed by David Crane. Licensed by Nintendo in the summer of 1989, development began and was completed in an intense six-week period. Crane has described the game's overall concept of a boy accompanied by a morphing blob as unconventional and wanted to try his own hand at implementing useful tools for the player.


<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|NES}}


== Problems ==
== Problems ==
Line 39: Line 38:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:NES games]]
[[Category:NES games]]
6,906

edits

Navigation menu