Aggressive Inline: Difference between revisions
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== Problems == | == Problems == | ||
===Sounds=== | |||
Some sound effects play at a lower rate which causes odd pitch stretching. | Some sound effects play at a lower rate which causes odd pitch stretching. | ||
Game models don't appear to cast shadows | ===Shadows=== | ||
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here]. | |||
== Configuration == | == Configuration == |
Revision as of 22:25, 4 February 2011
Aggressive Inline | |
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Developer(s) | Z-Axis Ltd., Full Fat |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.
Problems
Sounds
Some sound effects play at a lower rate which causes odd pitch stretching.
Shadows
Game models don't appear to cast shadows. Appropriate rendering can be seen here.
Configuration
No configuration changes are known to affect compatibility for this title.
Testing
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