Aggressive Inline: Difference between revisions

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== Problems ==
== Problems ==
===Sounds===
Some sound effects play at a lower rate which causes odd pitch stretching.
Some sound effects play at a lower rate which causes odd pitch stretching.


Game models don't appear to cast shadows (everything else is properly lit), can anyone confirm if this is true on real hardware? Screenshots online are inconclusive since they could be from the XBOX or PS2 versions.
===Shadows===
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here].


== Configuration ==
== Configuration ==

Revision as of 22:25, 4 February 2011

Aggressive Inline
AggressiveInlineGC.jpg
Developer(s) Z-Axis Ltd., Full Fat
Publisher(s) Acclaim Entertainment
Platform(s) GameCube
Genre(s) Sports
Mode(s) Single-player, multiplayer
Compatibility 4Stars4.pngEdit rating: Aggressive Inline
Playable
GameIDs
See also...

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Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.

Problems

Sounds

Some sound effects play at a lower rate which causes odd pitch stretching.

Shadows

Game models don't appear to cast shadows. Appropriate rendering can be seen here.

Configuration

No configuration changes are known to affect compatibility for this title.

Testing

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Gameplay Videos