Aggressive Inline: Difference between revisions

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→‎Configuration: Hoping this is addressed by SafeTextureCacheColorSamples = 512 in the ini, we need to add a problem section here if not.
(Unexplained issue removal.)
(→‎Configuration: Hoping this is addressed by SafeTextureCacheColorSamples = 512 in the ini, we need to add a problem section here if not.)
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{{Infobox VG
{{Infobox VG
|developer = Z-Axis Ltd.
|image    = [[File:AggressiveInlineGC.jpg|300px]]
|developer = Z-Axis
|publisher = Acclaim Entertainment
|publisher = Acclaim Entertainment
|released = {{vgrelease|NA=July 31, 2002|EU=September 6, 2002}}
|released = {{vgrelease|NA=July 31, 2002|EU=September 6, 2002}}
|genre = Sports
|genre     = Sports, Inline skating
|modes = Single-player, multiplayer
|modes     = Single-player, Multiplayer (2)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:AggressiveInlineGC.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-aggressive-inline
}}
}}


'''''Aggressive Inline''''' is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.
'''''Aggressive Inline''''' is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.
The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.
The gameplay focuses on completing goals given by talking to characters within each level. While some goals involve gaining a certain amount of points in a specific time, many of the goals involve doing tricks on and off of pieces of the environment (for example: one level asks the player to grind three traffic lights, each one placed at a larger distance and facing a different direction). Another innovative feature focused on a player leveling system where the player would perform better in different areas of skating skill by practicing them repeatedly. For instance, if the player does many air tricks throughout the course of the game, each successful trick would create points in the player's air trick statistics. When the points reach a certain amount, the player's air tricks will move up a level, making it easier to perform air tricks faster and more efficiently. The same actions apply to grinding, speed, wall riding, skating backward, etc.


== Problems ==
== Problems ==
=== Sounds ===
{{Problems|{{#vardefineecho:problems|
Some sound effects play at a lower rate which causes odd pitch stretching.
=== <s>Shadows</s> ===
=== Shadows ===
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here]. Fixed since at least {{revision|5.0-9232}}..
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here].
 
=== <s>Sounds</s> ===
Some sound effects play at a lower rate which causes odd pitch stretching. Fixed since at least {{revision|5.0-1691}}.
 
=== <s>Cutscene Crash</s> ===
The game freezes after completing any goal that makes a cutscene play. More specifically, the freeze happens once the cutscene audio ends. Depending on the cutscene, there may be a brief period of time before the cutscene audio ends during which you can open the pause menu and save, assuming that you don't skip the cutscene. Refer {{issue|10605}}. Fixed by {{revision|5.0-9232}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache  = Position 3
|accuratetexturecachenotes      = Position 4 (full Fast) causes green artifacts in menus
|audiothrottle          = Off / On
|audiothrottlenotes    = When using HLE, Audio Throttle does nothing.  LLE works as expected.
|framelimit            = Auto
|framelimitnotes        = Required if using HLE with Auto Throttle Off
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|7617|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7248|****}}
{{VersionCompatibilityVersion|7248|***|Movie lot crash}}
{{VersionCompatibilityVersion|7624|*****}}
{{VersionCompatibilityVersion|5.0-9232|****|Cutscene crash fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7248|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce GTX 260 896MB|result=Playable perfectly at 60fps with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|tester=}}
{{testing/entry|revision=7248|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce GTX 260 896MB|result=Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|tester=}}
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=nVidia GeForce 8800 GT|result=Looks, sounds, and plays great.  HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.|tester=keller999}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Looks, sounds, and plays great.  HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.|tester=keller999}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|TTmqNmAc1gk|Dolphin - Agressive Inline Gameplay}}<div style="clear:left"></div>
{{VideoGallery
|vid1=W8Gs_UsIM80|cap1=Dolphin Emulator 4.0.2 - Aggressive Inline (1080p HD) - Nintendo GameCube
|srv2=dailymotion|vid2=x1ky0tc_aggressive-inline-hd-on-dolphin-emulator_videogames|cap2=Aggressive Inline HD (Dolphin Emulator)
|vid3=TTmqNmAc1gk|cap3=Dolphin - Agressive Inline Gameplay
|vid4=GNWdHcj3EV8|cap4=Dolphin Emulator 5.0-1691 - Aggressive Inline (1080p HD) - Nintendo GameCube
|vid5=2OKsvhrWJNU|cap5=Aggressive Inline [PAL][Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Sports games]]
[[Category:Single-player games]]
[[Category:Multiplayer games]]

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