Aggressive Inline: Difference between revisions

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→‎Configuration: Hoping this is addressed by SafeTextureCacheColorSamples = 512 in the ini, we need to add a problem section here if not.
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|7617|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
(→‎Configuration: Hoping this is addressed by SafeTextureCacheColorSamples = 512 in the ini, we need to add a problem section here if not.)
(22 intermediate revisions by 8 users not shown)
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{{Infobox VG
{{Infobox VG
|image    = [[File:AggressiveInlineGC.jpg|300px]]
|developer = Z-Axis
|developer = Z-Axis
|publisher = Acclaim Entertainment
|publisher = Acclaim Entertainment
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|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
|image    = [[File:AggressiveInlineGC.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-aggressive-inline
|forumlink = http://forums.dolphin-emu.org/Thread-gc-aggressive-inline
}}
}}
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== Problems ==
== Problems ==
=== Sounds ===
{{Problems|{{#vardefineecho:problems|
Some sound effects play at a lower rate which causes odd pitch stretching.
=== <s>Shadows</s> ===
=== Shadows ===
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here]. Fixed since at least {{revision|5.0-9232}}..
Game models don't appear to cast shadows. Appropriate rendering can be seen [http://www.mobygames.com/game/gamecube/aggressive-inline/screenshots/gameShotId,50211/ here].
 
=== <s>Sounds</s> ===
Some sound effects play at a lower rate which causes odd pitch stretching. Fixed since at least {{revision|5.0-1691}}.
 
=== <s>Cutscene Crash</s> ===
The game freezes after completing any goal that makes a cutscene play. More specifically, the freeze happens once the cutscene audio ends. Depending on the cutscene, there may be a brief period of time before the cutscene audio ends during which you can open the pause menu and save, assuming that you don't skip the cutscene. Refer {{issue|10605}}. Fixed by {{revision|5.0-9232}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 3
|accuratetexturecachenotes = Position 4 (full Fast) causes green artifacts in menus
|framelimit                = Auto
|framelimitnotes          = Required if using HLE with Auto Throttle Off
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7248|****}}
{{VersionCompatibilityVersion|7248|***|Movie lot crash}}
{{VersionCompatibilityVersion|7624|*****}}
{{VersionCompatibilityVersion|5.0-9232|****|Cutscene crash fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7248|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce GTX 260 896MB|result=Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|tester=}}
{{testing/entry|revision=7248|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce GTX 260 896MB|result=Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|tester=}}
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Looks, sounds, and plays great.  HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.|tester=keller999}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Looks, sounds, and plays great.  HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.|tester=keller999}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|W8Gs_UsIM80|Dolphin Emulator 4.0.2 - Aggressive Inline (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{Dailymotion|x1ky0tc_aggressive-inline-hd-on-dolphin-emulator_videogames|Aggressive Inline HD (Dolphin Emulator)}}
|vid1=W8Gs_UsIM80|cap1=Dolphin Emulator 4.0.2 - Aggressive Inline (1080p HD) - Nintendo GameCube
{{YouTube|TTmqNmAc1gk|Dolphin - Agressive Inline Gameplay|br}}
|srv2=dailymotion|vid2=x1ky0tc_aggressive-inline-hd-on-dolphin-emulator_videogames|cap2=Aggressive Inline HD (Dolphin Emulator)
|vid3=TTmqNmAc1gk|cap3=Dolphin - Agressive Inline Gameplay
|vid4=GNWdHcj3EV8|cap4=Dolphin Emulator 5.0-1691 - Aggressive Inline (1080p HD) - Nintendo GameCube
|vid5=2OKsvhrWJNU|cap5=Aggressive Inline [PAL][Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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