Aggressive Inline: Difference between revisions

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(→‎Configuration: Hoping this is addressed by SafeTextureCacheColorSamples = 512 in the ini, we need to add a problem section here if not.)
(→‎Testing: ##GHz to ## GHz mass edit)
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=7248|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce GTX 260 896MB|result=Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|tester=}}
{{testing/entry|revision=7248|OS=Windows 7|CPU=Intel Core i7-920 @ 2.66 GHz|GPU=NVIDIA GeForce GTX 260 896MB|result=Playable perfectly at 60FPS with 1680x1050 resolution. Menu and some in-game textures are simply green squares and in-game speech is slowed otherwise working as normal.|tester=}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Looks, sounds, and plays great.  HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.|tester=keller999}}
{{testing/entry|revision=7624|OS=Ubuntu 10.04|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Looks, sounds, and plays great.  HLE works fine with Framelimit set to Auto. Running LLE with 2x res at 100% at all times, perfect.|tester=keller999}}
{{testing/end}}
{{testing/end}}