Aggressive Inline: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
== Problems == | == Problems == | ||
Some sound effects play at a lower rate which causes odd pitch stretching. | |||
Game models don't appear to cast shadows (everything else is properly lit), can anyone confirm if this is true on real hardware? Screenshots online are inconclusive since they could be from the XBOX or PS2 versions. | |||
== Configuration == | == Configuration == |
Revision as of 18:58, 4 February 2011
Aggressive Inline | |
---|---|
Developer(s) | Z-Axis Ltd., Full Fat |
Publisher(s) | Acclaim Entertainment |
Platform(s) | GameCube |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Aggressive Inline is a 2002 aggressive inline skating video game developed by Z-Axis Ltd. and Full Fat and published by Acclaim Entertainment. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, Jaren Grob and Taïg Khris.
Problems
Some sound effects play at a lower rate which causes odd pitch stretching.
Game models don't appear to cast shadows (everything else is properly lit), can anyone confirm if this is true on real hardware? Screenshots online are inconclusive since they could be from the XBOX or PS2 versions.
Configuration
No configuration changes are known to affect compatibility for this title.
Testing
|}