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Alien Hominid
Alien Hominid | |
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Developer(s) | The Behemoth |
Publisher(s) | O3 Entertainment |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2004 |
Genre(s) | Run and gun |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Alien Hominid is an independently developed console video game released for Nintendo GameCube in 2004 through publisher O~3 Entertainment. The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51. Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar.
Emulation Information
Erratic FPS
FPS will jump erratically from tens to thousands of frames per second, depending on your system. This will not negatively affect gameplay in any way, however you can enable V-Sync in the graphics options to lock the FPS to your monitor's refresh rate, which will reduce the load on your GPU while adding a small amount of input lag. Recommended for high-end systems. This can however be fixed with a Gecko code.
04031130 60000000 0403113C 60000000
Problems
There are no reported problems with this title.
Enhancements
Widescreen
The Dolphin Widescreen Hack does nothing in this game which can be fixed with a Gecko code.
C20CE38C 00000003 3C803FAB 90830000 C1230000 ED041828 ED090232 00000000 04080A70 60000000 04080AA0 60000000 04080AE4 60000000 04080B00 60000000 04080B94 60000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Alien Hominid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4388 | Windows XP | Intel Pentium e7400 @ 2.8 GHz | NVIDIA GeForce GTS 250 | jedikevin20 | |
r7624 | Ubuntu 10.04 | AMD Phenom II X3 720 | NVIDIA GeForce 8800 GT | Very fast, low CPU usage at 2x res. Looks good, sounds great with HLE. No issues at all. | keller999 |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2 GHz | AMD Radeon HD 6750M | When creating a memory card save at the beginning, the games makes a very high pitched noise. Best to mute your system sound at the beginning. Other than that. Smooth. No issues. | jedivulcan |
3.0-758 | Windows 7 | AMD Athlon II 4X 635 @ 3 GHz | NVIDIA GeForce GTX 480 | Beat it twice and yet I played multiplayer with my friend. It works almost perfect @ 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |
4.0-5942 | Windows 7 | Intel Core 2 Quad Q8200 @2.34 GHzx4 | NVIDIA GeForce GT 120 | Perfect. Upscaling (internal resolution) is kinda useless, as the game is almost entirely sprites, which have a generally low resolution (pixelly), so unless you are using an HD texture pack, it's a waste of power. Runs at a stable 200-600FPS, and the first game I got a stack overflow on. Not very amused. I would expect something like that from Sonic Colors or Super Mario Galaxy 2. Also, it sometimes-not-very-oftenly does this thing where it glitches out Windows Explorer by rapidly closing and reopening Dolphin, but keeping the game running, and constantly having it out of focus. And when I try to stop the emulation, it somehow hides the cursor through the entire Dolphin window. And when I try to bring it back into focus on the taskbar, THE ICON FOR DOLPHIN JUST ISN'T THERE. It's still running, just not on the taskbar...? And now it says it's not responding on the taskbar and fading to white, WHEN I CAN SEE THAT THE GAME IS STILL RUNNING AND IT IS JUST NOT RECEIVING KEYSTROKES! This is the only game this happens on! THIS GAME IS TROLLING ME!! | LotadTheGreat |
4.0-9440 | Windows 10 | Intel Core i7-2630QM | AMD Radeon HD 6650 | FPS seems to change randomly when in the menu. The intro seems to freeze with an annoying noise. The games itself works fine. | francis |
5.0-9954 | Lubuntu 18.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 1060 | Perfect, played up to 1-3 and tried wearing a hat/menuing/watching intros/playing the PDA game. Everything I tried worked perfectly with default settings, no erratic fps anywhere, but admittedly I didn't play very far. | Xerxes |
Gameplay Videos
- The Behemoth (Developer)
- O3 Entertainment (Publisher)
- North America (Release region)
- 2004 (Initial release year)
- Run and gun (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games