Animal Crossing: City Folk: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:AnimalCrossingCityFolk.jpg|300px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|released={{vgrelease|NA=November 16, 2008}}{{vgrelease|JP=November 20, 2008|AUS=December 4, 2008}}{{vgrelease|EU=December 5, 2008|KO|January 28, 2010}}
|series    = Animal Crossing
|series = ''Animal Crossing''
|released = {{vgrelease|NA=November 16, 2008}}{{vgrelease|JP=November 20, 2008|AUS=December 4, 2008}}{{vgrelease|EU=December 5, 2008|KO|January 28, 2010}}
|genre = Life simulation
|genre     = Life simulation
|modes = Single-player, Online (4)
|modes     = Single-player, Online (4)
|dspcode = Nintendo
|input     = Wii Remote + Nunchuk, USB Keyboard, Wii Speak, Nintendo DS
|input = Wii Remote + Nunchuk, Microphone
|image = [[File:AnimalCrossingCityFolk.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-wii-animal-crossing-city-folk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-animal-crossing-city-folk
}}
}}


'''''Animal Crossing: City Folk''''', known in European and Australian markets as '''''Animal Crossing: Let's Go to the City''''', is a life simulation video game for the [[Wii]] video game console. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the ''Animal Crossing'' series.
'''''Animal Crossing: City Folk''''', known in European and Australian markets as '''''Animal Crossing: Let's Go to the City''''', is a life simulation video game for the [[Wii]] video game console. It is the follow- up to Animal Crossing: Wild World, released for the Nintendo DS in 2005, and is the third game in the ''Animal Crossing'' series.
== Emulation Information ==
{{Problems/DS Connection}}


== Problems ==
== Problems ==
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=== Hanging Saves ===
=== Hanging Saves ===
If you have WiiConnect24 enabled, the game will hang when saving and exiting.  This can be disabled before entering the world in the in game "Other Things" menu.
If you have WiiConnect24 enabled, the game will hang when saving and exiting.  This can be disabled before entering the world in the in game "Other Things" menu. Refer {{issue|10200}}


=== Sound Problems ===
Sometimes there will be audio feedback when walking around town. Just enter a building to make it stop. Some music tracks may crackle lightly as well if using HLE or may be distorted, and strangely HLE can run slower than LLE, but on the other hand HLE can play tracks perfectly with higher performance (like normal) It is really just 50/50. [[DSP LLE]] will fix these problems if you have them.


=== Invisible Fish ===
}}}}
Fish are not shown under the water in the Ocean. This started with a revision post {{revision|4.0.2}}, which can be used to avoid this problem. Refer {{Issue|9160}}.
{{Image|Animal Crossing-City Folk Sea Fish.jpg|Invisible fish}}
{{Image|Animal Crossing-City Folk Sea Fish Working.jpg|Appropriate rendering in 4.0.2|br}}
 
=== Pattern Editor ===
Since {{revision|6871}} the pattern editor may not work properly without enabling accurate texture cache, refer [https://forums.dolphin-emu.org/Thread-wii-animal-crossing-city-folk-ntsc-u-pattern-corruption this forum thread]. This may need further investigation as it sometimes seems to work without accurate texture cache enabled in more recent builds.


}}}}
== Enhancements ==
=== Pattern Editor Blur ===
Using "Force Texture Filtering" blurs the Pattern Editor.
{{image|ACCF_blur_issue.png|Blur example|br}}


== Configuration ==
== Configuration ==
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|forcefilter          = Off
|forcefilter          = Off
|forcefilternotes      = Causes blurs in the pattern editor if enabled
|forcefilternotes      = Causes blurs in the pattern editor if enabled
|accuratetexturecache = 1
|accuratetexturecachenotes = Fixes pattern editor
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7695|****|}}
{{VersionCompatibilityVersion|7695|****|}}
{{VersionCompatibilityVersion|4.0.2|****|Some SFX high pitched on HLE}}
{{VersionCompatibilityVersion|4.0-8329|****|Invisible fish in sea}}
{{VersionCompatibilityVersion|5.0|****|Invisible fish issue solved}}
{{VersionCompatibilityVersion|5.0-2849|****|Almost all bugs fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 7850|result=60FPS|tester=Mathijs}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 7850|result=60FPS|tester=Mathijs}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=AMD Radeon HD 6870|result=60FPS|tester=Mathijs}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=AMD Radeon HD 6870|result=60FPS|tester=Mathijs}}
{{testing/entry|revision=3.0-749|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Ran well, there were bugs on water texture, the meant pattern issue was not found. Recent test|tester=EblfIYH}}
{{testing/entry|revision=3.0-868|OS=Windows 7|CPU=AMD Turion X2 Ultra @ 2.1GHz|GPU=NVIDIA GeForce 9600M GT|result=30-60FPS|tester=GigaToni}}
{{testing/entry|revision=3.0-868|OS=Windows 7|CPU=AMD Turion X2 Ultra @ 2.1GHz|GPU=NVIDIA GeForce 9600M GT|result=30-60FPS|tester=GigaToni}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-6100 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=60FPS, running really smooth.|tester=SlimStyle}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-6100 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=60FPS, running really smooth.|tester=SlimStyle}}
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{{testing/entry|revision=3.5-1313|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.7GHz|GPU=NVIDIA GeForce GTX 680|result=60FPS, perfect emulation|tester=Megamew28}}
{{testing/entry|revision=3.5-1313|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.7GHz|GPU=NVIDIA GeForce GTX 680|result=60FPS, perfect emulation|tester=Megamew28}}
{{testing/entry|revision=3.5-1393|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=AMD Radeon HD 4830|result=60FPS, Runs perfect, even the telescope works!|tester=ce}}
{{testing/entry|revision=3.5-1393|OS=Windows 8|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=AMD Radeon HD 4830|result=60FPS, Runs perfect, even the telescope works!|tester=ce}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A4-5300B APU @ 3.4GHz|GPU=Radeon HD graphics|result=Works perfectly!|tester=71.229.35.236}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A4-5300B APU @ 3.4GHz|GPU=AMD Radeon HD|result=Works perfectly!|tester=71.229.35.236}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=SFX sounds high pitched and music slightly distorted in HLE, but other things well.|tester=EblfIYH}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A4-5300B APU @ 3.4GHz|GPU=AMD Radeon HD|result=Works, but will not save. WiiConnect24 has not been set up.|tester=71.229.35.236}}
{{testing/entry|revision=4.0-330|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=56-60FPS, almost perfect. Everything works, including online play,  
{{testing/entry|revision=4.0-330|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=56-60FPS, almost perfect. Everything works, including online play,  
surprisingly.|tester=coreyfaure}}
surprisingly.|tester=coreyfaure}}
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{{testing/entry|revision=4.0-9292|OS=Mac OS X 10.11.4|CPU=Intel Core i7-4600MQ @ 2.4GHz|GPU=Intel HD 4600|result=60FPS, graphical glitch: Fish are invisible in the sea.|tester=1byte_}}
{{testing/entry|revision=4.0-9292|OS=Mac OS X 10.11.4|CPU=Intel Core i7-4600MQ @ 2.4GHz|GPU=Intel HD 4600|result=60FPS, graphical glitch: Fish are invisible in the sea.|tester=1byte_}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Celeron B815 @ 1.6GHz|GPU=Intel HD Graphics|result=35 - 60FPS(Mostly 60FPS). Everything works!|tester=angeloanan}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Celeron B815 @ 1.6GHz|GPU=Intel HD Graphics|result=35 - 60FPS(Mostly 60FPS). Everything works!|tester=angeloanan}}
{{testing/entry|revision=5.0-1858|OS=Windows 10|CPU=Intel Q8200 @ 2.33GHz|GPU=NVIDIA GTX 560 Ti|result= 60FPS, no graphical errors present, slight stutter on entry to houses sometimes.|tester=DarkRaider8701}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Everything fine, fish and distorted sound issues solved somewhere before {{revision|5.0}}|tester=EblfIYH}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7200U @ 2.5GHz|GPU=NVIDIA GeForce GT 920MX|result=60FPS with no lag / problem whatsoever. Tried with 2 times native resolution and still 60FPS.|tester=angeloanan}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 5020U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Mostly 60FPS,(as long as you use native resolution), Stuttering now and then when entering new areas, but very playable.|tester=Sourbit}}
{{testing/entry|revision=5.0-1858|OS=Windows 10|CPU=Intel Q8200 @ 2.33GHz|GPU=NVIDIA GeForce GTX 560 Ti|result= 60FPS, no graphical errors present, slight stutter on entry to houses sometimes.|tester=DarkRaider8701}}
{{testing/entry|revision=5.0-2849|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=No stuttering or something look-alike found. 60FPS all game. Enabling WC24 and exiting will saving last forever and ever.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


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