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Arc Rise Fantasia
|Arc Rise Fantasia|
|Developer(s)||Imageepoch, Marvelous Entertainment|
|Publisher(s)||JP Marvelous Entertainment|
NA Ignition Entertainment
|Release date(s)|| JP June 4, 2009|
NA July 27, 2010
|Input methods||Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
Arc Rise Fantasia (アークライズファンタジア, Āku Raizu Fantajia) is a fantasy role-playing game developed by Imageepoch and published by Marvelous Entertainment for the Wii. It is Imageepoch's first game not developed for a handheld game console. Arc Rise Fantasia was released in Japan on June 4, 2009, and in North America on July 27, 2010.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Arc Rise Fantasia since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-930 @ 3.5GHz||ATI Radeon HD 5850||Runs perfectly fine but the only graphics glitch I've encountered is character and monster shadowing problem in battle. Reverted back to previous revision|
|Windows 7||Intel Core i7-2600K @ 3.4GHz||AMD Radeon HD 6950||No problems at all.||Robodt7|
|Windows 7||Intel Core 2 Quad Q9550 @ 2.83GHz||ATI Radeon HD 5750||Runs between 98% and 100% with D3D9, no noticeable slowdown in game, but cutscenes lose progressively sync with their audio (regardless of Dolphin setup). Overclocking the CPU to 3.4GHz solves the issue.|
|Windows 7||AMD Phenom II X4 945 @ 3.3GHz||ATI Radeon HD 4870||Game has texture problems on newer revisions, thus I use 3.0 because most or all of the newer ones do not offer the safe/fast texture options. In some games this problem is constantly on screen. Here it doesn't seem as common or harsh, but it could be later. I AM NOT using 3.0 for the recording, so if you know what to look for, you may see the slight problems.
Game runs at 30FPS most of the time, but 60FPS in menus and in the post battle victory phase. Unfortunately, with the recorder going, it always drops to 30FPS in that victory screen and since this emulator bases emulation speed off FPS, it's playing at half speed at that fight. It plays fine normally, but just will not while recording despite any change I tried, so realize it's slow there.
Cutscenes can also be finicky. Audio desyncs happen easily and frequently if the framerate is not stable, which it may not always be. This happens in the first cutscene halfway through, the last one seems fine. Another problem I did not see when I played this section sans recording, but you may depending on your framerate. Arc Rise Fantasia on Dolphin Emulator 1080p
|Windows 8||Intel Core i5-2310 @ 2.9GHz||NVIDIA GeForce 9800 GT||The game has some small locked (not bother, they are only loadings) also has small variations of FPS, "sometimes" some noise in the audio (which also do not bother) and have a little graphics problems if you use 3x native.||WWSNK|
|Windows 8.1||Intel Core i7-4770K @ 4.5GHz||NVIDIA GeForce GTX 780||No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin.|