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|Developer(s)||Capcom Production Studio 1|
|Release date(s)|| JP July 3, 2003|
NA September 30, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Auto Modellista (rough Italian for “car designer”) (aka Auto Modellista: U.S.-tuned (アウトモデリスタ U.S.-tuned) in Japan) is a faithful port of Capcom's cel-shaded PlayStation 2 racer, sans online support. The game features nine tracks in all, eight normal and one hidden, and 69 real-world, licensed vehicles -- presented anime-style thanks to the toon-shading technique. Players can choose from arcade mode, a standard enter and race scenario, garage life, which is the career mode of the game, and VJ and Theater, an arena enabling players to watch, edit and direct race replays of their choice. Cars can be fully customized down to the tires, brakes, suspension, turbine kits, mufflers, transmissions and more with hundreds of parts to choose from.
The percentage counter on the initial save file creation seems to improperly count to 400%.
Wrong Letters and Numbers
Wrong letters and numbers will be shown randomly, replacing the right ones. This can be fixed by setting the Texture Cache Accuracy to Medium.
This game requires XFB emulation. An early indicator of this is the odd flickering of the opening video, which doesn't fade in/out appropriately. Flickering issues are seen in-game without XFB, in which the track details flicker in and out. Fixed with Hybrid XFB in.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Auto Modellista since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E7400||NVIDIA GeForce 9600 GT||Game is full speed.Auto Modellista on Dolphin v2.0 - Nintendo GameCube Emulator||dTerenciano|
|Windows 10||Intel Core i5-7200U @ 2.5 GHz||NVIDIA GeForce 940MX||Tested with default settings. Smooth performance at 60FPS without enhancements. Encountered text problem Cache Accuracy = Medium helped. Tested enhancements, no problems, though it ran misserably at 15FPS.||Kimishima|