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Baldur's Gate: Dark Alliance
|Baldur's Gate: Dark Alliance|
|Release date(s)|| NA November 18, 2002|
EU April 25, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GDEP71, GDEE71, GDED71, GDEF71|
Baldur's Gate: Dark Alliance features a distinctive blend of action and adventure set in the most popular Dungeons & Dragons campaign setting: The Forgotten Realms franchise owned by Wizards of the Coast Inc. Played from a third person perspective, Baldur's Gate: Dark Alliance immerses players in the port town of Baldur's Gate. Faithful adaptation of the third edition rules set for the Dungeons & Dragons role-playing game and customizable player and character development allow for an engrossing gameplay experience for up to two players at once. Dramatic spell effects and powerful abilities enhance this action-packed game, assisting the player in combat against an abundance of terrifying monsters found throughout the adventure.
There are no reported problems with this title.
$16:9 Widescreen 04131B34 C002CED0 04695614 3FE38E39 04697C10 3CBEA2F0
$16:9 Widescreen 04131AE4 C002CEF0 0469564C 3FE38E39 04697C70 3CBEA2F0
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04144590 38600000 041C3340 00000014
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Baldur's Gate: Dark Alliance since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows||Intel Core 2 Duo E7200 @ 2.6GHz||NVIDIA GeForce 8800 GT||I haven't finished the game (still playing chapter 1), so I don't know whether is going to crash or not. It crashed only once so far. Frame-rate goes from 15 (very rarely) to 30. Most of the time,frame-rate was about 20-25FPS. I'm also playing on IL version for some more speed-up. Baldur's Gate Dark Alliance Dolphin emulator||moca747|
|Windows 7||Intel Core i7 @ 3.53GHz||ATI Radeon HD 5770||Playable|
|Windows 7||AMD Phenom II 720 BE @ 3.4GHz||ATI Radeon HD 4850||Faster on D3D9 with "no lightning" (~25FPS), on D3D10 ~15FPS (no matter if lightning on or off)||ultramann|
|Windows 7||Intel Core i5 @ 2.67GHz||ATI Radeon HD 5850||%100 Speed 60VPS but FPS low (in dialogs it's 10FPS|
|Windows 7||Intel Core i7 @ 3.5GHz||NVIDIA GeForce GTX 560 Ti||Barely noticeable lag during crowded fights, occasional sound stuttering, but 100% playable.||jashin|
|Windows 10||AMD FX-6300 @ 3.5GHz||AMD R7 250||Game runs smooth up till the first cutscene then framerate drops to between 8-19 FPS, sound stutters horribly and game becomes unplayable. No fixes found as of yet.||RunDevilRun007|
|Windows 7||Intel Core i7-950 @ 3.06GHz||NVIDIA GeForce GTX 570||Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)||ThatBum|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 970||Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA||Shadow19231|
|Windows 10 x64||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Great, 100% speed with default settings on DX11, x4 internal resolution, no AA/AF||Turnspit|