Baldur's Gate: Dark Alliance: Difference between revisions

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{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}
{{testing/entry|revision=4.0-5323|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect, 100% speed. Bink videos play. DSP LLE (with BIOS dumped from my Wii) caused slowdowns when playing damage noises, using HLE with no ill effect. Intermittent FIFO overflows, cause unknown, turned off panic handlers in the meantime. (Update: with my i7-4770k rig DSP LLE can be used at full speed)|tester=ThatBum}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 Six Core @ 3.5GHz|GPU=AMD R7 250|result=Game runs smooth up till the first cutscene then framerate drops to between 8-19 FPS, sound stutters horribly and game becomes unplayable. No fixes found as of yet.|tester=RunDevilRun007}}
{{testing/end}}
{{testing/end}}