Battalion Wars
Battalion Wars | |
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Developer(s) | Kuju Entertainment |
Publisher(s) | Nintendo |
Series | Nintendo Wars |
Platform(s) | GameCube |
Release date(s) | NA September 19, 2005 JP October 27, 2005 EU December 9, 2005 AUS February 16, 2006 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Battalion Wars (aka Totsugeki!! Famicom Wars (突撃!!ファミコンウォーズ) in Japan), originally to be titled Advance Wars: Under Fire, part of Nintendo's Wars series, is a 2005 real-time tactics game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released.
Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, armored vehicles, and aircraft. Separate units or unit groups can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may transfer control from one unit to another.
Emulation Information
16:9
Battalion Wars has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended. Please note the menus and cut-scenes are still displayed in 4:3 with black-bars but in game levels are widescreen.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Battalion Wars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4361 | Windows XP | Intel Core 2 Duo e7400 @ 2.8 GHz | NVIDIA GeForce GTS 250 | Game runs well but it does not run with Duel Core. If you select duel core you will "Failed to render video frame" in log and game will sit on a black screen. Also, Directx plugin works but has many graphical errors and runs really slowly. Sorry for no left sound. Didn't realize I had the sound options pushed to right speakers. Battalion Wars GameCube Dolphin 4361 | jedikevin20 |
r7257 | Windows 7 | Intel Core i7-860 | ATI Radeon HD 4650 | Perfect, full 30FPS | ThatLuciano |
r7624 | Ubuntu 10.04 | AMD Phenom II X3 720 | NVIDIA GeForce 8800 GT | Running 2x Native Resolution, 2x AA, 4x AF @ 50% in large areas. Looks and works great, but this system is too slow for it. | keller999 |
4.0-9440 | Windows 10 | Intel Core i7-2630QM | AMD Radeon HD 6650 | Works fine at full speed. | francis |
Gameplay Videos
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- Kuju Entertainment (Developer)
- Nintendo (Publisher)
- Nintendo Wars (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2005 (Initial release year)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games