Battalion Wars: Difference between revisions

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Revision as of 11:55, 17 August 2011

Battalion Wars
Battalion Wars
Developer(s) Kuju Entertainment
Publisher(s) Nintendo
Series Nintendo Wars
Platform(s) GameCube
Genre(s) Real-Time Strategy
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Battalion Wars
Playable
GameIDs
See also...

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Battalion Wars​ (突撃!!ファミコンウォーズ, Totsugeki!! Famicom Wars), originally to be titled Advance Wars: Under Fire, part of Nintendo's Wars series, is a 2005 real-time tactics game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released.

Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, armored vehicles, and aircraft. Separate units or unit groups can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may transfer control from one unit to another.

Problems

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Per-Pixel Lighting Off If it is on, it causes helmets to look like smooth shiny peas.
Widescreen Hack Off Theres a widescreen option in-game.<br\>If it is on, it causes glitches on the sides of the screen and makes all objects really thin.

Version Compatibility

The graph below charts the compatibility with Battalion Wars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21536 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry |}

Gameplay Videos