Battalion Wars: Difference between revisions
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{{Test Entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 4650|result=Perfect, full 30 FPS|tester=ThatLuciano}} | {{Test Entry|revision=7257|OS=Windows 7 x64|CPU=Intel Core i7-860|GPU=ATI Radeon HD 4650|result=Perfect, full 30 FPS|tester=ThatLuciano}} | ||
{{Test Entry|revision=7624|OS=Ubuntu 10.04 x64|CPU=AMD Phenom(tm) II X3 720 Processor|GPU=nVidia GeForce 8800 GT|result=Running 2x Native Resolution, 2x AA, 4x AF @ 50% in large areas. Looks and works great, but this sytem is too slow for it.|tester=[[User:keller999|keller999]]}} | |||
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Revision as of 11:55, 17 August 2011
Battalion Wars (突撃!!ファミコンウォーズ, Totsugeki!! Famicom Wars), originally to be titled Advance Wars: Under Fire, part of Nintendo's Wars series, is a 2005 real-time tactics game for the Nintendo GameCube. A sequel, Battalion Wars 2, for the Wii, has also been released.
Battalion Wars contains the elements of both a third-person shooter and a real-time tactics game. In the midst of battle, the player will have control over a variety of units, including infantry, armored vehicles, and aircraft. Separate units or unit groups can be given commands. Units can be commanded to follow the player, hold their positions, man gun turrets, or attack certain targets. At any time, the player may transfer control from one unit to another.
Problems
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Per-Pixel Lighting | Off | If it is on, it causes helmets to look like smooth shiny peas. |
Widescreen Hack | Off | Theres a widescreen option in-game.<br\>If it is on, it causes glitches on the sides of the screen and makes all objects really thin. |
Version Compatibility
The graph below charts the compatibility with Battalion Wars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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