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Difference between revisions of "Battalion Wars 2"
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Revision as of 13:17, 4 April 2011
|Battalion Wars 2|
|Mode(s)||Single-player, online multiplayer|
|Input methods||Wii Remote, Nunchuckc|
|GameIDs||RBWE01, RBWP01, RBWJ01|
Battalion Wars 2 (突撃!!ファミコンウォーズ VS, Totsugeki!! Famicom Wars VS?) is a sequel to the Nintendo GameCube title Battalion Wars. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii. It was developed by Kuju Entertainment, which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe.
The gameplay combines land, sea, and air combat. Unlike the first game, which did not feature naval combat, the sequel has several new sea-faring units: Battleship, Frigate, Submarine, Dreadnought and Naval Transport (landing craft). Also, the Light and Heavy Recon units from the last game have been replaced by merely the Recon unit which has the Heavy Recon's defense and extra gun and the Light Recon's speed. Including the prologue, there are 20 playable missions, and six factions in the game, including the Western Frontier, Tundran Territories, Solar Empire, Xylvania, and Iron Legion from the last game, and a new nation called the Anglo Isles. The game also allows troops to capture facilities for higher respawn rates, and benefits (such as HeadQuarters, Barracks, Factories, Air Bases, and Docks) that can be used to generate more units.
Battalion Wars 2 also features three separate online multiplayer modes, including skirmish, assault and cooperative. In skirmish, both sides start out with a pre-deployed force with facilities to replace units that are lost. The objective of the game is to earn as many points as possible by destroying enemy units within a specified time limit. In assault mode, one player is given a siege battalion to destroy the opposing player's assets. The third mode is co-op in which two players join forces to tackle a much larger computer. They are given certain units, forcing them to heavily rely on the other. The lack of multiplayer was among the more commonly cited shortcomings of the first game, but this was addressed in the development of the second, although the game still lacks a splitscreen multiplayer mode.
The game is highly unstable and will crash shortly in game. The sound effects played in the menus will loop over until a mission is loaded, like a horrible choir. The game slows down massively during mission loading.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||"On" may make the game more unstable and likely to crash|
The graph below charts the compatibility with Battalion Wars 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.