Battalion Wars 2: Difference between revisions
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|genre = Real-time strategy | |genre = Real-time strategy | ||
|modes = Single-player, Online multiplayer | |modes = Single-player, Online multiplayer | ||
|input = Wii Remote, Nunchuck | |input = Wii Remote, Nunchuck | ||
|size = 2.9 GiB | |size = 2.9 GiB | ||
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'''''Battalion Wars 2''''' (突撃!!ファミコンウォーズ VS, Totsugeki!! Famicom Wars VS?) is a sequel to the Nintendo GameCube title [[Battalion Wars]]. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii. It was developed by Kuju Entertainment, which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe. | '''''Battalion Wars 2''''' (突撃!!ファミコンウォーズ VS, Totsugeki!! Famicom Wars VS?) is a sequel to the Nintendo GameCube title [[Battalion Wars]]. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii. It was developed by Kuju Entertainment, which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe. | ||
== Problems == | == Problems == | ||
===Crash=== | ===Crash=== | ||
The game is highly unstable and will crash shortly in game. The sound effects played in the menus will loop over until a mission is loaded, like a horrible choir. The game slows down massively during mission loading. | The game is highly unstable and will crash shortly in game. The sound effects played in the menus will loop over until a mission is loaded, like a horrible choir. The game slows down massively during mission loading. |
Revision as of 07:10, 6 August 2012
Battalion Wars 2 (突撃!!ファミコンウォーズ VS, Totsugeki!! Famicom Wars VS?) is a sequel to the Nintendo GameCube title Battalion Wars. The game was officially announced August 23, 2006 at the Leipzig Games Convention with the official name, as well as the stylized abbreviation BWii. It was developed by Kuju Entertainment, which also developed the GameCube predecessor, and was published by Nintendo. Battalion Wars 2 was released on October 29, 2007 in North America and on February 15, 2008 in Europe.
Problems
Crash
The game is highly unstable and will crash shortly in game. The sound effects played in the menus will loop over until a mission is loaded, like a horrible choir. The game slows down massively during mission loading.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | May increase stability |
Version Compatibility
The graph below charts the compatibility with Battalion Wars 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7624 | Linux Ubuntu 10.04 Lucid Lynx x86_64 | AMD Phenom II X3 720 | nVidia GeForce 8800 GT | Menus and cut-scenes look fine. Crashes about 10 seconds into actually viewing the game world. | keller999 |
Gameplay Videos
- Kuju Entertainment (Developer)
- Nintendo (Publisher)
- Nintendo Wars (Series)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Online (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuck (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Strategy games
- Wii games