Battle City: Difference between revisions

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|developer = Namco Bandai Games
|developer = Namco Bandai Games
|publisher = Namco Bandai Games
|publisher = Namco Bandai Games
|platforms = [[NES]], [[Virtual Console]]
|released  = '''Famicom'''<br/>{{vgrelease|JP=September 9, 1985}}'''Virtual Console'''<br/>{{vgrelease|JP=September 4, 2007}}
|released  = '''Famicom'''<br/>{{vgrelease|JP=September 9, 1985}}'''Virtual Console'''<br/>{{vgrelease|JP=September 4, 2007}}
|genre    = Shooter
|genre    = Shooter
|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote, GameCube Controller, Classic Controller
|input    = Wii Remote, GameCube Controller, Classic Controller
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-battle-city
|wikipedia = Battle City (video game)
|wikipedia = Battle City (video game)
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-battle-city
}}
}}


'''''Battle City''''' ('''''バトルシティー''''') is a multi-directional shooter, the a successor to Tank Battalion, and the predecessor to Tank Force. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle, or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy Tanks, but the game ends if the player's base is destroyed or the player loses all available lives.
'''''Battle City''''' ('''''バトルシティー''''') is a multi-directional shooter, the a successor to Tank Battalion, and the predecessor to Tank Force. The player, controlling a tank, must destroy enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as a bird, eagle, or Phoenix), as well as the human tank itself. A level is completed when the player destroys all 20 enemy Tanks, but the game ends if the player's base is destroyed or the player loses all available lives.


<!-- To edit the NES VC Global Problems, navigate to "Template:GlobalProblems/NES" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|NES}}


== Problems ==
== Problems ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. Requires Store EFB Copies to Texture Only 'Off' and Texture Cache Accuracy 'Safe' to display sprites correctly. With D3D backend, going to fullscreen causes weird pictures appear in the screen. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
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{{VideoGallery
}}


[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:NES games]]
[[Category:NES games]]

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