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Beyond Good & Evil: Difference between revisions
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== Problems == | == Problems == | ||
=== Frame Rate === | === Frame Rate === | ||
The game's framerate will not be a steady 60 FPS 60 VPS, fluctuating throughout the game, usually sticking to 120 FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however. | The game's framerate will not be a steady 60 FPS 60 VPS, fluctuating throughout the game, usually sticking to 120 FPS 60vps. However it does not interfere with gameplay most of the time. Virtual XFB fixes this problem, and it is set by default in the GameINI. The opening menu still has some issues, however. | ||
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Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just they way the game renders - so no solution is expected. | Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen this results in black bars around the entire screen, needlessly constraining the image. This is not a problem - just they way the game renders - so no solution is expected. | ||
{{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}} | {{image|BeyondGood&Evil 16x9.jpg|Example of the black borders|br}} | ||
=== <s>Offset Geometry</s> === | |||
Revision {{revision|4.0-2722}} caused level geometry to load shifted, creating large cracks in geometry and objects to be hidden behind walls. This occurs shortly after a save point. This was corrected in {{revision|4.0-4559}}. | |||
=== <s>Pixel Shader Errors and No Ocean Reflections</s> === | === <s>Pixel Shader Errors and No Ocean Reflections</s> === |