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Beyond Good & Evil: Difference between revisions
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{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Not payable. OpenGL NOT fix bug dark island.|tester=Jonathan66100}} | {{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GeForce GT 650M|result=Not payable. OpenGL NOT fix bug dark island.|tester=Jonathan66100}} | ||
{{testing/entry|revision=4.0-1535|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 760|result=Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections.|tester=MaJoR}} | {{testing/entry|revision=4.0-1535|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 760|result=Works great in OpenGL. The recent changes help a lot. Hologram finally works properly (TFN), frame rate is stable, you can get around the errors, on and on. Some bugs still though, like the ocean reflections.|tester=MaJoR}} | ||
{{testing/entry|revision=4.0-6209|OS=Windows 7 x64|CPU=AMD FX-9370 @ | {{testing/entry|revision=4.0-6209|OS=Windows 7 x64|CPU=AMD FX-9370 @ 4GHz|GPU=AMD Radeon HD 7870|result= I use OpenGL works great except the pictures are messed up when you take them but not in d3d backend. The Game runs at 100% no drops.|tester=likeike12}} | ||
{{testing/end}} | {{testing/end}} | ||