| Progress Continues
We've already had 14831 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: June and July 2021 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Black & Bruised
|Black & Bruised|
|Publisher(s)||NA Majesco Entertainment|
EU Sierra Entertainment
|Release date(s)|| NA January 26, 2003|
EU June 27, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
To the fighters in Black & Bruised, boxing is no game; it's a matter of survival. Nineteen outrageous characters fight their way through grueling slugfests to win the pot or settle a score. You'll play through their intertwining stories as they battle each other in 21 different arenas. During each match, you can earn power-ups such as Armor, AutoSlip, Vamp, or Fire Damage to give your fighter a competitive advantage over your opponent.
Black & Bruised forces interlaced rendering causing its output to jitter vertically. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Refer to .
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Black & Bruised since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Ubuntu 14.04||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Fully playable at all default settings. Some very minor flickering/shaking during pre-rendered cutscenes and in the menus. In-game everything works fine, able to finish both training missions and a character's story mode without major issues. Audio sounds the same with either LLE or HLE.||Xerxes|