Blaster Master: Overdrive: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Sunsoft
|image    = [[File:Blaster Master-Overdrive.jpg]]
|publisher = Gaijinworks
|developer = SunSoft
|released={{vgrelease|NA=February 8, 2010|EU=June 18, 2010}}
|publisher = SunSoft
|series = ''Blaster Master''
|series    = Blaster Master
|genre = Platformer
|released = {{vgrelease|NA=February 8, 2010|EU=June 18, 2010}}
|modes = Single-player
|genre     = Platform
|input = Wii Remote
|modes     = Single-player
|image = [[File:Blaster Master-Overdrive.jpg|160px]]
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-blaster-master-overdrive
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-blaster-master-overdrive
}}
}}


'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.
'''Blaster Master: Overdrive''' is a platforming and run and gun video game released by SunSoft and Gaijinworks as a [[WiiWare]] title for the [[Wii]] game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by SunSoft, in 1988.
 
== Emulation Information ==
{{Problems/Tile Edges}} This is only true for the NTSC version, which does happen on console.  Increasing the IR causes it to show up in places it does not happen on console.
{{image|Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Save State Support ===
=== Save State Support ===
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.
Using Dolphin save states causes controls to become stuck shortly after load, making progress impossible.


=== Hung Music Notes ===
}}}}
Notes of the music sometimes hang, playing continuously until the game is reset.
 
=== Visible Sprite Edges ===
Sprites are slightly mis-sized, causing visible gaps at their edges in the side-scrolling view. This can be corrected by using "Real XFB", but such will lower image quality.
 
[[File:Blaster Master-Overdrive Sprite Edges.jpg|Visible Sprite Edges|300px]]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb                  = Real
|internalres = 1x Native
|xfbnotes              = Fixes gaps at sprite edges.
|internalresnotes = Corrects mis-aligned background tiles in NA version
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5063|****}}
{{VersionCompatibilityVersion|5063|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 1070|result=Playable.  Sprite Edge issues in NA version.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|jPIec-foal8|Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator|br}}
{{VideoGallery
 
|vid1=uqj4jrjC8nQ|cap1=Dolphin Emulator 4.0.2 - Blaster Master: Overdrive (WiiWare) (1080p HD) - Nintendo Wii
[[Category:Platform games]]
|vid2=jPIec-foal8|cap2=Blaster Master Overdrive (WiiWare) on Dolphin SVN R 5063 - Nintendo Wii Emulator
}}
[[Category:WiiWare games]]
[[Category:WiiWare games]]
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