Boom Blox: Difference between revisions

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493 bytes added ,  17 September 2021
Back of box mentions wi-fi support. The source doesn't specifically mention the Wii version of Boom Blox, but I think it's safe to assume it's dead
m (Text replacement - "nVidia" to "NVIDIA")
(Back of box mentions wi-fi support. The source doesn't specifically mention the Wii version of Boom Blox, but I think it's safe to assume it's dead)
(32 intermediate revisions by 8 users not shown)
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|developer = Amblin Interactive
|developer = Amblin Interactive
|publisher = Electronic Arts
|publisher = Electronic Arts
|released  = {{vgrelease|NA=May 6, 2008|AUS=May 8, 2008}}{{vgrelease|EU=May 9, 2008}}{{vgrelease|JP=July 17, 2008}}
|released  = {{vgrelease|NA=May 6, 2008|AUS=May 8, 2008|EU|May 9, 2008}}{{vgrelease|JP=July 17, 2008|KO=December 18, 2008}}
|genre    = Puzzle
|genre    = Puzzle
|series    = Boom Blox
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
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'''''Boom Blox''''' is a puzzle video game for the [[Wii]] console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. A sequel to Boom Blox has been released, titled [[Boom Blox Bash Party]].
'''''Boom Blox''''' is a puzzle video game for the [[Wii]] console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. A sequel to Boom Blox has been released, titled [[Boom Blox Bash Party]].
== Emulation Information ==
{{Problems/Shutdown|type=game's online functionality|date=2013|source=https://www.ea.com/service-updates/a-h}}


== Problems ==
== Problems ==
=== Strong Throws ===
{{Problems|{{#vardefineecho:problems|
Since {{revision|4.0-553}} only light throws can be performed, use a revision prior to {{revision|4.0-553}} to correct for this (there may also be ways to correct for it by revising the controller config).
=== <s>Strong Throws</s> ===
 
Since {{revision|4.0-553}} only light throws can be performed with an emulated Wii Remote, use a revision prior to {{revision|4.0-553}} to correct for this. Refer {{issue|7813}}. This issue has been fixed with {{revision|5.0-8443}}.
=== <s>Hangs</s> ===
Current revisions hang before gameplay with Dual Core enabled, showing 0FPS and 60 VPS. Turn it off and the game will work normally.
 
=== <s>No Music</s> ===
Music does not work with DSP HLE. Use [[DSP LLE]] for fully functional sound and music.


=== <s>Wiimote Lag</s> ===
}}}}
Wiimote has a large amount of lag. "Alternate Wiimote Timings" may help. Fixed and the option removed by {{revision|3.5-354}}.


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5215|****}}
{{VersionCompatibilityVersion|5215|****|}}
{{VersionCompatibilityVersion|3.5|***|Dual Core mode hang begins around this revision}}
{{VersionCompatibilityVersion|3.5|***|Dual Core mode hang begins around this revision}}
{{VersionCompatibilityVersion|4.0-553|***|Strong throws broken}}
{{VersionCompatibilityVersion|4.0-553|****|Strong throws broken on emulated Wii Remotes}}
{{VersionCompatibilityVersion|4.0-9230|****|Retested}}
{{VersionCompatibilityVersion|5.0-8443|*****|Throw issue fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i5-3350P|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect 60FPS. No problems, even on Dual Core and HLE audio. However, for some reason, it can only do light throws now.|tester=Marc122}}
{{testing/entry|revision=4.0-3400|OS=Windows 8.1|CPU=Intel Core i5-3350P|GPU=NVIDIA GeForce GTX 650 Ti|result=Perfect 60FPS. No problems, even on Dual Core and HLE audio. However, for some reason, it can only do light throws now.|tester=Marc122}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=AMD Radeon R7 250E|result=Runs perfect with default settings|tester=lmello}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at perfect 60FPS. However, it will hang in the "My Levels" menu unless Synchronize GPU Thread is enabled.|tester=Techjar}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|trXdk54b79Y|(1080P) Boom Blox gameplay on Dolphin|br}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=FzxKlKoBkeM|cap1=Boom Blox - Dolphin Emulator 5.0-8909 [1080p HD] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]

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