|NA May 6, 2008
AUS May 8, 2008
EU May 9, 2008
JP July 17, 2008
KO December 18, 2008
|Single-player, Multiplayer (4)
|Wii Remote + Nunchuk
Boom Blox is a puzzle video game for the Wii console developed by Amblin Interactive in conjunction with film director Steven Spielberg. The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle, speed, and mass of a projectile and even the type and position of the block it hits all influence the results of the action. A sequel to Boom Blox has been released, titled Boom Blox Bash Party.
This game's online functionality has been shut down as of 2013 and works in neither Dolphin or on Wii hardware.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Boom Blox since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5-3350P
|NVIDIA GeForce GTX 650 Ti
|Perfect 60FPS. No problems, even on Dual Core and HLE audio. However, for some reason, it can only do light throws now.
|Intel Core i5-4690 @ 3.5 GHz
|AMD Radeon R7 250E
|Runs perfect with default settings
|Intel Core i7-3930K @ 3.8 GHz
|NVIDIA GeForce GTX 780
|Runs at perfect 60FPS. However, it will hang in the "My Levels" menu unless Synchronize GPU Thread is enabled.