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Burnout: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Burnout GC.jpg|300px]] | |||
|developer = Criterion Games | |developer = Criterion Games | ||
|publisher = Acclaim Entertainment | |publisher = Acclaim Entertainment | ||
|released = {{vgrelease|NA=April 29, 2002|EU=May 3, 2002}} | |series = Burnout | ||
|released = {{vgrelease|NA=April 29, 2002|EU=May 3, 2002}} | |||
|genre = Racing | |genre = Racing | ||
|modes = Single-player | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
| | |forumlink = http://forums.dolphin-emu.org/Thread-gc-burnout | ||
|wikipedia = Burnout (video game) | |wikipedia = Burnout (video game) | ||
}} | }} | ||
'''''Burnout''''' is a street-racing game where you are put in the drivers seat racing across 14 circuits. Every dance with death earns you more 'Burn' power that you can use to tear up the road at turbo speeds. Smashing into traffic costs you time. You'll get bonus points for your near-misses, trying to actually win a race while the city bustles around you. Your opponents can be a pack of ruthless computer drivers, or you can turn up the aggression and battle against a friend in multiplayer races, ramming them into walls, steering them into oncoming traffic or causing pile-ups that they have to swerve around or dive through! | '''''Burnout''''' is a street-racing game where you are put in the drivers seat racing across 14 circuits. Every dance with death earns you more 'Burn' power that you can use to tear up the road at turbo speeds. Smashing into traffic costs you time. You'll get bonus points for your near-misses, trying to actually win a race while the city bustles around you. Your opponents can be a pack of ruthless computer drivers, or you can turn up the aggression and battle against a friend in multiplayer races, ramming them into walls, steering them into oncoming traffic or causing pile-ups that they have to swerve around or dive through! | ||
== Emulation Information == | |||
{{Problems/GC Widescreen Auto}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Arbitrary Mipmap Detection === | |||
The setting '''"Arbitrary Mipmap Detection"''' is not necessary and leads to a worse resolution for some textures. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|arbmipmap = Off | |||
|arbmipmapnotes = Preserves high resolution textures | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|4357|****|Hang at loading screen without interpeter fixed}} | ||
{{VersionCompatibilityVersion|4.0-4418|*****|Perfect prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0|OS=Windows Vista | {{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally but has a problem in music and freezes in crash replays.|tester=Prenny}} | ||
{{testing/entry|revision=3.0-151|OS=Windows XP | {{testing/entry|revision=3.0-151|OS=Windows XP|CPU=Intel Pentium E5200 @ 2.5GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully playable:50-60FPS|tester=the_metal}} | ||
{{testing/entry|revision=4.0-4418|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect 60FPS with default settings, never dropped once. Audio flawless. All modes, replays, highscores work.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{ | <!--A full list of options is available at Template:VideoGallery/doc--> | ||
{{VideoGallery | |||
|srv1=dailymotion|vid1=x1kezju_burnout-hd-on-dolphin-emulator-widescreen-hack_videogames|cap1=Burnout HD (Widescreen Hack) | |||
|vid2=opxDlRdfUy8|cap2=Dolphin Emulator 4.0 - Burnout (1080p HD) - Nintendo GameCube | |||
|vid3=q-bV1RroVjM|cap3=Burnout [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 15:23, 24 May 2021
Burnout | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Acclaim Entertainment |
Series | Burnout |
Platform(s) | GameCube |
Release date(s) | NA April 29, 2002 EU May 3, 2002 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Burnout is a street-racing game where you are put in the drivers seat racing across 14 circuits. Every dance with death earns you more 'Burn' power that you can use to tear up the road at turbo speeds. Smashing into traffic costs you time. You'll get bonus points for your near-misses, trying to actually win a race while the city bustles around you. Your opponents can be a pack of ruthless computer drivers, or you can turn up the aggression and battle against a friend in multiplayer races, ramming them into walls, steering them into oncoming traffic or causing pile-ups that they have to swerve around or dive through!
Emulation Information
16:9
Burnout has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
There are no reported problems with this title.
Enhancements
Arbitrary Mipmap Detection
The setting "Arbitrary Mipmap Detection" is not necessary and leads to a worse resolution for some textures.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Arbitrary Mipmap Detection | Off | Preserves high resolution textures |
Version Compatibility
The graph below charts the compatibility with Burnout since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows Vista | Intel Pentium P6100 @ 2GHz | Intel HD graphics | Works normally but has a problem in music and freezes in crash replays. | Prenny |
3.0-151 | Windows XP | Intel Pentium E5200 @ 2.5GHz | NVIDIA GeForce 9400 GT | Fully playable:50-60FPS | the_metal |
4.0-4418 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Perfect 60FPS with default settings, never dropped once. Audio flawless. All modes, replays, highscores work. | Xerxes |
Gameplay Videos
- Criterion Games (Developer)
- Acclaim Entertainment (Publisher)
- Burnout (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Arbitrary Mipmap Detection (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games