Burnout 2: Point of Impact

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Burnout 2: Point of Impact
Burnout 2 - Point of Impact.jpg
Developer(s) Criterion Games
Publisher(s) Acclaim Entertainment
Series Burnout
Platform(s) GameCube
Release date(s) NA April 9, 2003
EU May 9, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Burnout 2: Point of Impact
See also...

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Burnout 2: Point of Impact is the first sequel to the racing game Burnout and builds upon this strong speed-driven franchise with improved gameplay, new game options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their meter to unleash a burst of speed previously exclusive to airplanes. In addition to an offensive driving 101, Burnout 2 features a four-player crash mode, six different locations with 30 stages, realistic weather effects, and 14 cars (plus hidden ones).

Emulation Information


Burnout 2: Point of Impact has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.


Broken Aspect Ratio Detection

Since 5.0-5874, the aspect ratio for this title will flicker wildly between 4:3 and 16:9 when in the Select Car screen. This can be worked around by setting aspect ratio to "Force 4:3" or "Force 16:9". See issue 10800.

Low-Resolution Vehicle Textures

Certain vehicles in-game can render with low resolution textures. This is a bug in the GameCube version of the game. But, Dolphin seems to also have a bug with rendering those affected textures. See issue 7708. Fixed in 5.0-1487.


Pixel Aspect Gecko code

Stretches the image horizontally by 10% to compensate for the game's incorrect pixel aspect ratio.


$Pixel aspect by pneumatic
061e42be 00000002
02c00000 00000000
061e42ba 00000002
00080000 00000000
061e42fa 00000002
02c00000 00000000
061e42f6 00000002
00080000 00000000
e0000000 80008000

* The 02c0 on lines 2&6 control the width (02c0 = 704px wide)
* The 08 on lines 4&8 control the horizontal position (08 = 8px from left edge)
* Only for NA game version & Dolphin newer than July 2015 supporting viWidth emulation


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Aspect Ratio Force 4:3 or Force 16:9 Work around glitched aspect ratio detection

Version Compatibility

The graph below charts the compatibility with Burnout 2: Point of Impact since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21593 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r3940 Windows XP Intel Core 2 Duo E7400 @ 2.8 GHz NVIDIA GeForce 9600 GT Buggy sound Dolphin SVN R 3940 - Burnout 2 - GameCube Emulator dTerenciano
r6145 Windows 7 AMD Phenom 9550 NVIDIA GeForce 7300 GT Perfect
r6519 Windows XP AMD 64 X2 4000+ NVIDIA GeForce 8500 GT Full playable but no motor car sound
r7480 Ubuntu 10.04 Intel Core 2 Duo E8400 ATI Radeon HD 4850 No engine sound. Small and rare graphic corruption. Grinding sparks invisible and making the game run horribly slow if AA is enabled. Game frequently freezing and crashing. Dark Fread
r7624 Ubuntu 10.04 AMD Phenom II X3 720 NVIDIA GeForce 8800 GT Running 2x Native Resolution, 2x AA, 4x AF @ 80-100%. Looks and sounds great will full performance settings and LLE on Thread. Some slowdowns, but pretty minor. keller999
3.5 Fedora 20 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 60+ FPS. works great. fast_rizwaan
4.0-3514 Windows 7 Intel Core 2 Quad Q9550 @ 2.83 GHz NVIDIA GeForce GTX 280 Runs nearly perfectly, with full audio support using HLE audio. Does momentary hiccups when the game must load a really busy area but it's so rare and brief that it does not cause problems. MasterV
4.0-4250 Windows 8.1 AMD Athlon X4 750K @ 4.1 GHz AMD Radeon HD 7770 60+ FPS, with only minor occasional dips. This dive-bombs to around 45FPS on tracks with rain effects and all the way to 30FPS on tracks with snow effects.
4.0-4424 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 100% in menus and almost all stages; can have slowdown to 85% in rain, and one snow stage in particular has major freezing/slowdown issues (though only in one direction, and only for one part of the track, near the ski resort). Audio perfect. Replays can slow down to 90% while displaying many wrecked cars at once. Able to beat half the game including bonus stages with no major issue. Only one noticeable flashing texture but that was outside of the actual track, during a wreck. Missing exhaust flames while boosting. Xerxes
4.0-4969 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 A lot of effects that were missing in 4.0-4424 are now fixed under OpenGL, such as rain, grind sparks, and flame exhaust/tail lights, making the experience while playing much better. There's also less slowdown in general throughout the game, however Crystal Summit Lake (snow conditions) still has major slowdown/stuttering like before which makes the stage almost unplayable. Xerxes
5.0 Windows 10 Intel Core i7-7700K @ 4.2 GHz NVIDIA GeForce GTX 1080 Perfect. Game runs at 100% / 60 FPS through all tracks and weather conditions.
5.0 Windows 10 Intel Atom x7-z8700 Intel HD Graphics Perfect (50Hz). tabletgaming.wiki

Gameplay Videos