Call of Duty 2: Big Red One: Difference between revisions

Jump to navigation Jump to search
(36 intermediate revisions by 10 users not shown)
Line 3: Line 3:
|developer = Gray Matter Interactive, Treyarch, Pi Studios
|developer = Gray Matter Interactive, Treyarch, Pi Studios
|publisher = Activision
|publisher = Activision
|released  = {{vgrelease|NA=November 1, 2005|EU=November 18, 2005}}{{vgrelease|JP=June 29, 2006}}
|series    = Call of Duty
|series    = ''Call of Duty''
|released  = {{vgrelease|NA=November 1, 2005|EU=November 18, 2005}}
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player
|modes    = Single-player
Line 12: Line 12:


'''''Call of Duty 2: Big Red One''''' offers cinematic intensity as never before on consoles. The hallmark cinematic intensity of Call of Duty returns with a more complete gameplay experience of World War II combat. Experience a wide variety of missions on land, sea, and in the air, with the aid of over three dozen authentic American, Italian, French, and German weapons. Charge into battle together as Allied and Axis planes duel overhead, artillery explosions shake the ground and choke the air, and bullets and shrapnel streak past you and your squadmates. Experience war-torn Europe and Africa, from the blistering desert expanses of Tunisia and Libya to the beautiful yet deadly countrysides of Italy, France, Belgium, and Germany.
'''''Call of Duty 2: Big Red One''''' offers cinematic intensity as never before on consoles. The hallmark cinematic intensity of Call of Duty returns with a more complete gameplay experience of World War II combat. Experience a wide variety of missions on land, sea, and in the air, with the aid of over three dozen authentic American, Italian, French, and German weapons. Charge into battle together as Allied and Axis planes duel overhead, artillery explosions shake the ground and choke the air, and bullets and shrapnel streak past you and your squadmates. Experience war-torn Europe and Africa, from the blistering desert expanses of Tunisia and Libya to the beautiful yet deadly countrysides of Italy, France, Belgium, and Germany.
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
=== <s> Interpreter Mode</s> ===
{{Problems|{{#vardefineecho:problems|
Interpreter mode used to be required, but such was resolved with {{revision|3.5-138}}.
 
}}}}
 
<!--== Enhancements ==
=== 60 FPS ===
==== GQCE52 ====
<pre>$60 FPS
0424EC14 60000000
</pre>
-->


== Configuration ==
== Configuration ==
Line 24: Line 36:
== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7283|*}}
{{VersionCompatibilityVersion|7283|*|}}
{{VersionCompatibilityVersion|3.5-138|****}}
{{VersionCompatibilityVersion|3.5-138|****|}}
{{VersionCompatibilityVersion|5.0-4607|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 32: Line 45:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-2246|OS=Windows 8 x64|CPU=Intel Core i7 3740QM @ 2.70GHz|GPU=ATI Radeon HD 7970M 2GB|result=Using all settings that should speed up the game, 10-15 fps at the beginning of the tutorial level.  Barely playable, but excruciatingly slow.|tester=Telogor}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=Intel HD Graphics|result=Cannot run the game in mode interpreter|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310M @ 2.1GHz|GPU=Intel HD Graphics|result=Cannot run the game in mode interpreter|tester=Honguito98}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work.|tester=Ramon M}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Couldn't get it to run in any mode. Tried interpreter and it showed the "Licensed by Nintendo" screen. That's as far as I could get it to work.|tester=Ramon M}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not playable. Game does not start at all in "JIT Recompiler" mode. Using "Interpreter" mode, the game starts but is *extremely* slow, a lot of patience is needed to actually see something happen. I managed to progress through the "Licensed by Nintendo" screen (wait a minute), the loading screen with a rotating "2" in the bottom right corner (wait several minutes), the autosave warning screen, the copyright screen, the Activision logo video (skipped), 3 other videos (skipped), the "Press Start" screen, the Profile Manager screen, and I gave up on the profile creation screen. Framerate was around 2FPS and speed was around 5%. Tested with default settings (except the mentioned CPU emulator engine changes) and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not playable. Game does not start at all in "JIT Recompiler" mode. Using "Interpreter" mode, the game starts but is *extremely* slow, a lot of patience is needed to actually see something happen. I managed to progress through the "Licensed by Nintendo" screen (wait a minute), the loading screen with a rotating "2" in the bottom right corner (wait several minutes), the autosave warning screen, the copyright screen, the Activision logo video (skipped), 3 other videos (skipped), the "Press Start" screen, the Profile Manager screen, and I gave up on the profile creation screen. Framerate was around 2 fps and speed was around 5%. Tested with default settings (except the mentioned CPU emulator engine changes) and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.5-2246|OS=Windows 8|CPU=Intel Core i7-3740QM @ 2.7GHz|GPU=ATI Radeon HD 7970M|result=Using all settings that should speed up the game, 10-15FPS at the beginning of the tutorial level.  Barely playable, but excruciatingly slow.|tester=Telogor}}
{{testing/entry|revision=4.0-5637|OS=Windows 7|CPU=Intel Core i7-3820 @ 3.6GHz|GPU=NVIDIA GeForce GTX 970|result=With 4X resolution and 8x AA, game plays very well with default settings (game has a profile in Dolphin and is listed as "Playable.") FPS locked to 30, occasional drops as low as 20, and some equally rare audio slowdown.|tester=keboose}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. Needs overclock and a good PC system for higher FPS values.|tester=SuperSonic}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
<!--A full list of options is available at Template:VideoGallery/doc-->
{{Navigation Call of Duty}}
{{VideoGallery
|vid1=d64uVWo_mMY|cap1=Call of Duty 2: Big Red One (1080p HD) - Nintendo GameCube
|vid2=sfyeNuDpogs|cap2=Call of Duty 2: Big Red One 1080P (Dolphin Emulator 5.0)
|vid3=b3_vs8VnO5c|cap3=Dolphin 5.0-1882 - Call of Duty 2: Big Red One (1080p HD) - Nintendo GameCube
|vid4=0NP5oPaiz8s|cap4=Call of Duty 2: Big Red One [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
{{Navigation/Call of Duty}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Navigation menu