Capcom vs. SNK 2 EO: Difference between revisions

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|developer = Capcom
|developer = Capcom
|publisher = Capcom
|publisher = Capcom
|series    = ''vs.''
|series    = vs.
|released  = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}}
|released  = {{vgrelease|JP=July 4, 2002|NA=August 30, 2002|EU=September 23, 2002}}
|genre    = Fighting
|genre    = Fighting
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== Problems ==
== Problems ==
=== Virtual XFB ===
{{Problems|{{#vardefineecho:problems|
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is set by default for this game. This can be changed in the game's properties
=== <s>Virtual XFB</s> ===
During gameplay, 2D sprites can flicker and the framerate can incorrectly throttle to as high as 240 or 480FPS without Virtual XFB; however, Virtual XFB is now set by default for this game. Fixed by {{revision|5.0-5874}}.


=== <s>Missing Characters</s> ===
Characters in some dialogs will display as white boxes rather than the appropriate character. Fixed sometime before {{revision|5.0-321}}.
}}}}
== Enhancements ==
=== Sprite Joins ===
=== Sprite Joins ===
Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.
Small gaps between sprite regions occur when using the Force Texture Filtering enhancement.
{{image|07.png|Small gaps between sprite regions|br}}
{{image|07.png|Small gaps between sprite regions|br}}
 
=== Widescreen ===
=== Missing Characters ===
The Widescreen hack of Dolphin has issues with alignment that can be fixed with a Gecko code.
Characters in some dialogs will display as white boxes rather than the appropriate character. This may be fixed by using fonts extracted from a GameCube BIOS rather than those distributed with Dolphin.
==== NTSC-U ====
<pre>$16:9 Widescreen
042B61A8 3FFC71C7
C2094748 00000003
EC011028 C94280E8
FD0A0032 FD004050
60000000 00000000
0403F5CC C0828730
042B65C0 46FFFFFF
042B65C4 46FFFFFF
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|forcefilter              = Off
 
|forcefilternotes          = Avoids gaps in sprites.
|accuratetexturecache      = Normal
|accuratetexturecachenotes = Corrects text in dialog, and likely elsewhere.
|xfb                      = Virtual
|xfbnotes                  = Fixes the flickering and FPS problems. Choose Virtual, since Real causes a diagonal screen tear.
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6468|****|}}
{{VersionCompatibilityVersion|6468|****|Broken text}}
{{VersionCompatibilityVersion|5.0-321|*****|Text fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2GHz|GPU=AMD Radeon HD 7400m|result=This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error!|tester=JMTestinTest}}
{{testing/entry|revision=4.0-5858|OS=Windows 8.1|CPU=AMD A8-5500 @ 3.2GHz|GPU=AMD Radeon HD 7400m|result=This game has no issues and runs smoothly when using the proper settings. When i first played, had the flicker issue but that was easily fixed. The text error is still present here but like the previous test said, you can understand it anyways. And that's the only error!|tester=JMTestinTest}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=AMD FX-6120 @ 3.5GHz|GPU=AMD Radeon HD 7850|result=Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend.|tester=GiveTHawkAGun}}
{{testing/entry|revision=5.0-321|OS=Windows 10|CPU=AMD FX-6120 @ 3.5GHz|GPU=AMD Radeon HD 7850|result=Perfect 60 FPS, widescreen works as intended, and sprites display correctly with texture filtering disabled. Netplay works using DirectX12 but crashes using any other graphics backend.|tester=GiveTHawkAGun}}
{{testing/entry|revision=5.0-4305|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect with default settings now. The only real emulation problem before was missing letters in dialogue and this seems to be fixed. All other problems are caused by using enhancements; with everything defaulted, it's fine.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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|vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid2=vD5T-mEdrOM|cap2=Capcom vs. SNK 2 EO on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong
|vid3=yrhvldkOg-c|cap3=Capcom VS SNK 2 EO Dolphin Emulator By Tchong
|vid4=WC007-9XGPc|cap4=Capcom vs. SNK 2 EO (Arcade Mode with Rugal) - Dolphin 5.0-4335
|vid5=Qm9oQc-YmBY|cap5=Dolphin Emulator 5.0 - Capcom vs. SNK 2 (1080p HD) - Nintendo GameCube
}}
}}


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[[Category:GameCube games]]
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