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Capcom vs. SNK 2 EO: Difference between revisions
Hyperspeed (talk | contribs) |
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===Config=== | ===Config=== | ||
[[File:01.png]] | [[File:01.png|thumb|center|600px]] | ||
===General=== | ===General=== | ||
Dual Core on | *Dual Core on | ||
Idle Skip off | *Idle Skip off | ||
[[File:02.png]] | [[File:02.png|thumb|center|600px]] | ||
===Direct3D=== | ===Direct3D=== | ||
Safe Texture Cache Safe | *Safe Texture Cache Safe | ||
[[File:03.png]] | [[File:03.png|thumb|center|600px]] | ||
===Enhacements=== | ===Enhacements=== | ||
Enable 16x anisotropy filtering on (Fast PC Required) | *Enable 16x anisotropy filtering on (Fast PC Required) | ||
[[File:04.png]] | [[File:04.png|thumb|center|600px]] | ||
===Advanced=== | ===Advanced=== | ||
Enable EFB Copy to Texture | *Enable EFB Copy to Texture | ||
[[File:05.png]] | [[File:05.png|thumb|center|600px]] | ||
===DSPHLE=== | ===DSPHLE=== | ||
Line 44: | Line 44: | ||
Enable Audio Throttle on | Enable Audio Throttle on | ||
Audio Backend DSound | Audio Backend DSound | ||
[[File:06.png]] | [[File:06.png|thumb|center|600px]] | ||
== Configuration == | == Configuration == | ||
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==Gameplay Image== | ==Gameplay Image== | ||
[[File:07.png]] | [[File:07.png|thumb|center|600px]] | ||
==Comments== | ==Comments== | ||
Hope that helps. | Hope that helps. |
Revision as of 10:53, 20 May 2010
Capcom vs. SNK 2 EO | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer (two players) |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.
Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Problems
Nothing The Game Run Full Speed Without Problems
Config
General
- Dual Core on
- Idle Skip off
Direct3D
- Safe Texture Cache Safe
Enhacements
- Enable 16x anisotropy filtering on (Fast PC Required)
Advanced
- Enable EFB Copy to Texture
DSPHLE
Enable HLE Audio on Enable DTK Music on Enable Audio Throttle on Audio Backend DSound
Configuration
This title does not need non-default settings to run properly.
Gameplay Videos
???
Gameplay Image
Comments
Hope that helps.