Capcom vs. SNK 2 EO: Difference between revisions
No edit summary |
|||
Line 44: | Line 44: | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|safetexturecache = Normal | |safetexturecache = Normal | ||
|safetexturecachenotes = This corrects text in the | |safetexturecachenotes = This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues. | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = |
Revision as of 06:33, 5 June 2010
Capcom vs. SNK 2 EO | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer (two players) |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.
Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.
Problems
Flickering
2d images flicker during fights.
Sprite Joins
Small gaps between sprite regions occur.
Configuration
This title does not need non-default settings to run properly.