Capcom vs. SNK 2 EO

From Dolphin Emulator Wiki
Revision as of 14:14, 1 April 2011 by Foso (talk | contribs) (Configuration: clean up, replaced: |dspplugin → |dspengine (2))
Jump to: navigation, search
Capcom vs. SNK 2 EO
Capcom vs. SNK 2 EO
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) GameCube
Genre(s) Fighting
Mode(s) Single-Player, Multiplayer
Input methods
Compatibility 5Stars5.pngEdit rating: Capcom vs. SNK 2 EO
GameIDs GEOE08, GEOP08, GEOJ08
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Capcom vs. SNK 2: Mark of the Millennium 2001, known as Millionaire Fighting 2001 in Japan, is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast (Japan only) and PlayStation 2, with the Nintendo GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.

Capcom vs. SNK 2 EO is the same game like Capcom vs. SNK 2 but with minor changes in gameplay and the inclusion of an EO ("Extreme Offence") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions.



2d images flicker during fights. To fix this enable XFB.

Sprite Joins

Small gaps between sprite regions occur. To fix this turn off Bi/Trilinear Filtering.


Frame Rate

This game seems to throttle to 240 FPS and 480 FPS during gameplay. To set it to 60 FPS like most other GameCube games you must enable XFB.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Force Texture Filtering Off This makes the game look better but causes the small sprite gaps.
Texture Cache Accuracy Normal This corrects text in the dialogs, and likely elsewhere. Fast mode results in residual issues.

Version Compatibility

The graph below charts the compatibility with Capcom vs. SNK 2 EO since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12803 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Template:Test Entry Template:Test Entry |}

Gameplay Videos