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Captain America: Super Soldier
|Captain America: Super Soldier|
|Developer(s)||High Voltage Software|
|Release date(s)|| EU July 15, 2011|
NA July 19, 2011
|Input methods||Wii Remote + Nunchuk|
Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world's first Super-Soldier at their fingertips and they'll need every bit of that strength to overcome a castle that's both an acrobatic playground for the Captain's physical prowess and a house of mystery with enemies and danger at every turn.
This game doesn't need specific settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc
 Version Compatibility
The graph below charts the compatibility with Captain America: Super Soldier since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below: