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Captain America: Super Soldier
|Captain America: Super Soldier|
|Developer(s)||High Voltage Software|
|Release date(s)|| EU July 15, 2011|
NA July 19, 2011
|Input methods||Wii Remote + Nunchuk|
Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world's first Super-Soldier at their fingertips and they'll need every bit of that strength to overcome a castle that's both an acrobatic playground for the Captain's physical prowess and a house of mystery with enemies and danger at every turn.
This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available in the Config template's documentation.
The graph below charts the compatibility with Captain America: Super Soldier since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below: