| Progress Continues
We've already had 11526 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Castlevania: The Adventure ReBirth
|Castlevania: The Adventure ReBirth|
|Release date(s)|| JP October 27, 2009|
NA December 28, 2009
EU February 26, 2010
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
|GameIDs||WD9EA4, WD9JA4, WD9PA4|
Castlevania: The Adventure ReBirth (ドラキュラ伝説 ReBirth, Dorakyura Densetsu Ribāsu, The Legend of Dracula ReBirth) is a side-scrolling action platform game developed by M2, and released by Konami for the Wii in 2009 as a WiiWare title. Based on the 1989 Game Boy title Castlevania: The Adventure, it is the third game in M2's ReBirth series, following Gradius ReBirth and Contra ReBirth.
The setting of the game takes place a century before the original Castlevania title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula.
After selecting start from the menu and the the intro animation playing a black screen appears and no futher progress occurs. Disable Defer EFB Copies to RAM to resolve this. Fixed by.
Dual Core Crash
After selecting start from the menu and the the intro animation playing a black screen appears and no futher progress occurs. Disable Enable Dual Core to resolve this. Refer . Set as default prior to .
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Castlevania: The Adventure ReBirth since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II X3 445||ATI Radeon HD 4650||55-60FPS, minor sound crackling when frames drop, gameplay is fine|
|Windows 7||AMD Athlon II X3 445||AMD Radeon HD 6850||The gain from moving to 64b OS was small but noticeable, speed still drops with lots of sprites on screen, the rest is perfect|
|Windows 7||AMD Athlon II X3 445||AMD Radeon HD 6850||When EFB copies are set to texture the screen is distorted, when set to RAM it fails to load|
|Windows 7||AMD Phenom II X4 965||ATI Radeon HD 4870||100-105FPS,OpenGL,no problems of any kind what so ever.|
|Windows 7||Intel Core i5-2400 @ 3.1GHz||NVIDIA GeForce GTS 450||60FPS,OpenGL won't work, Direct3D9, works perfect.|
|Windows 8||AMD FX 6300 @ 4.3GHz||AMD Radeon HD 6450||60FPS. XFB disabled makes video smoother.||Faefdsedf|
|Windows 10||Intel Core i7 @ 4.3GHz||AMD R9 270x||Black screen after menu.||Wem|
|Windows 10||Intel Core i5-4670K @ 4.3GHz||NVIDIA GeForce GTX 1060||230FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No visual issues and runs perfectly. With Dual core the game hangs after the menu, the same happens with Defer EFB copies enabled.||Miksel12|