Castlevania: The Adventure ReBirth

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Castlevania: The Adventure ReBirth
Castlevania-The Adventure ReBirth.jpg
Developer(s) M2
Publisher(s) Konami
Series Castlevania
Platform(s) WiiWare
Release date(s) JP October 27, 2009
NA December 28, 2009
EU February 26, 2010
Genre(s) Platform
Mode(s) Single-player
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Castlevania: The Adventure ReBirth
GameIDs WD9EA4, WD9JA4, WD9PA4
See also...

Dolphin Forum thread
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Castlevania: The Adventure ReBirth​ (ドラキュラ伝説 ReBirth, Dorakyura Densetsu Ribāsu, The Legend of Dracula ReBirth) is a side-scrolling action platform game developed by M2, and released by Konami for the Wii in 2009 as a WiiWare title. Based on the 1989 Game Boy title Castlevania: The Adventure, it is the third game in M2's ReBirth series, following Gradius ReBirth and Contra ReBirth.

The setting of the game takes place a century before the original Castlevania title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula.


Black Screen

After selecting start from the menu and the the intro animation playing a black screen appears and no futher progress occurs. Disable Enable Dual Core to resolve this. Refer issue 8538 and issue 7143.

Flickering Cutscenes

Most cutscenes will have random colors flashing at the background. Disable Store EFB Copies to Texture Only to fix that.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Enable Dual Core Off Avoid hang


Config Setting Notes
Defer EFB Copies to RAM Off Avoid hang

Version Compatibility

The graph below charts the compatibility with Castlevania: The Adventure ReBirth since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13136 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6152 Windows XP AMD Athlon II X3 445 ATI Radeon HD 4650 55-60FPS, minor sound crackling when frames drop, gameplay is fine
3.0 Windows 7 AMD Athlon II X3 445 AMD Radeon HD 6850 The gain from moving to 64b OS was small but noticeable, speed still drops with lots of sprites on screen, the rest is perfect
r7693 Windows 7 AMD Athlon II X3 445 AMD Radeon HD 6850 When EFB copies are set to texture the screen is distorted, when set to RAM it fails to load
3.0-368 Windows 7 AMD Phenom II X4 965 ATI Radeon HD 4870 100-105FPS,OpenGL,no problems of any kind what so ever.
3.5-367 Windows 7 Intel Core i5-2400 @ 3.1GHz NVIDIA GeForce GTS 450 60FPS,OpenGL won't work, Direct3D9, works perfect.
4.0-1349 Windows 8 AMD FX 6300 @ 4.3GHz AMD Radeon HD 6450 60FPS. XFB disabled makes video smoother. Faefdsedf
4.0-8342 Windows 10 Intel Core i7 @ 4.3GHz AMD R9 270x Black screen after menu. Wem
5.0-10413 Windows 10 Intel Core i5 4670K @ 4.3GHz NVIDIA GTX 1060 230fps with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No visual issues and runs perfectly. With Dual core the hangs after the menu, the same happens with Defer EFB copies Miksel12

Gameplay Videos