Cel Damage: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Cel Damage
|image     = [[File:CelDamageGC.jpg|300px]]
|image         = [[File:CelDamageGC.jpg|300px|Cel Damage]]
|developer = Pseudo Interactive
|developer     = Pseudo Interactive
|publisher = Electronic Arts
|publisher     = Electronic Arts, Play It!
|released  = {{vgrelease|NA=January 7, 2002|EU=May 3, 2002}}
|genre         = Action, Vehicular Combat
|genre     = Action, Vehicular combat
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (4)
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller
|input        = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-cel-damage
|compatibility = {{ratingsGC|name=Cel Damage}}
}}
}}


'''''Cel Damage''''' is a 2001 video game for the [[Nintendo GameCube]], PlayStation 2, and Xbox. It was developed by Pseudo Interactive and published by Electronic Arts. It was released as '''''Cel Damage Overdrive''''' for the PlayStation 2. ''Cel Damage'' is a cartoony take on vehicular combat games like ''Twisted Metal''.  The story focuses on six cartoon characters from a fictional cartoon show called "''Cel Damage''".  The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate.  The player battles through twelve different levels and three game modes.  Weaponry for ''Cel Damage'' includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.
'''''Cel Damage''''' is a cartoony take on vehicular combat games like ''Twisted Metal''.  The story focuses on six cartoon characters from a fictional cartoon show called "''Cel Damage''".  The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate.  The player battles through twelve different levels and three game modes.  Weaponry for ''Cel Damage'' includes cartoon staples like vacuum nozzles and portable holes, mundane weaponry like chainsaws and baseball bats, and items like freeze rays, giant springs, and portable nuclear devices.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Textures</s> ===
When using the game's default graphical setting, Cartoon Render, Dolphin renders textures and lighting in Cel Damage incorrectly. However, the unlockable Plastic Render setting emulates like how it would on a console. Refer {{issue|4364}}, fixed in revision {{revision|5.0-5934}}
{{image|Cel_Damage_Toon_Render.png|A scene from the main intro, using the Cartoon Render setting.}}
{{image|Cel_Damage_Plastic_Render.png|A scene from the main intro, using the Plastic Render setting.|br}}
}}}}
== Enhancements ==
=== 16:9 Widescreen ===
<pre>$16:9 Widescreen Region-Free
C2201CD8 00000002
C062E5F0 EC8400F2
FC602050 00000000
042CB470 3F2A0000
042CBDF0 3FAAAAAB</pre>
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
0406F35C 38600000
04265548 00000014
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|recompiler            =
|recompilernotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|safetexturecache      =
|safetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspplugin            =
|dsppluginnotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-376|**|Various issues with textures and characters falling though floors. Issues likely present well before this, back to 2.0 and prior.}}
{{VersionCompatibilityVersion|4.0-3933|****|Cars no longer fall through floors, textures still incorrect.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=Intel Core i5-2537M @ 1.4GHz|GPU=NVIDIA GeForce GT 540M|result=Severe image rendering issues. once levels load game drops to 20-30FPS at less than 50% speed.|tester=Charizard9000}}
{{testing/entry|revision=5.0-1882|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=seen a guy using this version on youtube, and it works fine.|tester=xALPHAxOMEGAx}}
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=works fine until you start a match then it crashes after 5-10 seconds of playing|tester=xALPHAxOMEGAx}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=PU6sjHMkUak|cap1=Dolphin Emulator 4.0.2 - Cel Damage (1080p HD) - Nintendo GameCube
|vid2=o2NRlTxU_bI|cap2=Dolphin Emulator 5.0-1882 - Cel Damage (1080p HD) - Nintendo GameCube
|vid3=iP_n_Oxjvk4|cap3=Cel Damage [Gamecube] Dolphin 5.0 [1080p HD]
}}
 
[[Category:GameCube games]]
[[Category:GameCube games]]

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