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→‎Shader Compilation: fix typo and reword Exclusive Ubershaders to emphasize it should not be preferred over the other options (besides Skip Drawing)
(→‎Shader Compilation: fix typo and reword Exclusive Ubershaders to emphasize it should not be preferred over the other options (besides Skip Drawing))
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Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin.
Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin.


* '''OS:''' 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.10 Yosemite or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work.
* '''OS:''' 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.12 Sierra or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work.
* '''Processor:''' A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
* '''Processor:''' A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
* '''Graphics:''' A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended.
* '''Graphics:''' A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended.


== Dolphin Configuration ==
== Dolphin Configuration ==
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=== General ===
=== General ===
* Depending of the game and the graphics card: '''OpenGL''' or '''Direct3D 11''' in backend setting will offer better performance. Vulkan is still in experimental phase and it still is not recommended.
==== Video Backend ====
* Depending on the game and the graphics card: '''Vulkan''' will generally provide the best performance for Nvidia and AMD, while '''Direct3D 12''' is preferred on Intel. '''Direct3D 11''' is a good fallback option for stability or compatibility reasons. '''OpenGL''' should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers.
 
* '''V-Sync''' helps prevent screen tearing.
* '''V-Sync''' helps prevent screen tearing.
* '''Use Fullscreen''' toggles between fullscreen and windowed mode.
* '''Use Fullscreen''' toggles between fullscreen and windowed mode.
** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D is well supported for Exclusive Fullscreen [https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/D3D/Render.cpp#L907]. Support on OpenGL is more of a hack [https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DolphinWX/Frame.cpp#L199]. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc.
** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D and Vulkan are well supported for Exclusive Fullscreen. Support on OpenGL is more of a hack. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc.
 
==== Shader Compilation ====
*'''Specialized (Default)''' should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs.
*'''Hybrid Ubershaders''' is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact.
*'''Exclusive Ubershaders''' is the most effective at reducing shader compilation stutter but should '''NOT''' be used unless you've encountered stuttering with Hybrid Ubershaders and have a very powerful GPU.
*'''Skip Drawing''' is '''NOT''' recommended as it causes rendering issues in many games.
*'''Compile Shaders Before Starting''' can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.


=== Enhancements ===
=== Enhancements ===

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