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(→Shader Compilation: fix typo and reword Exclusive Ubershaders to emphasize it should not be preferred over the other options (besides Skip Drawing)) |
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Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin. | Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin. | ||
* '''OS:''' 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10. | * '''OS:''' 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.12 Sierra or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work. | ||
* '''Processor:''' A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. | * '''Processor:''' A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended. | ||
* '''Graphics:''' A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended. | * '''Graphics:''' A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended. | ||
== Dolphin Configuration == | == Dolphin Configuration == | ||
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=== General === | === General === | ||
==== Video Backend ==== | ==== Video Backend ==== | ||
* Depending on the game and the graphics card: '''Vulkan''' will generally provide the best performance for Nvidia and AMD, while ''' | * Depending on the game and the graphics card: '''Vulkan''' will generally provide the best performance for Nvidia and AMD, while '''Direct3D 12''' is preferred on Intel. '''Direct3D 11''' is a good fallback option for stability or compatibility reasons. '''OpenGL''' should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers. | ||
* '''V-Sync''' helps prevent screen tearing. | * '''V-Sync''' helps prevent screen tearing. | ||
* '''Use Fullscreen''' toggles between fullscreen and windowed mode. | * '''Use Fullscreen''' toggles between fullscreen and windowed mode. | ||
** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D and Vulkan are well supported for Exclusive Fullscreen. Support on OpenGL is more of a hack. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc. | ** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D and Vulkan are well supported for Exclusive Fullscreen. Support on OpenGL is more of a hack. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc. | ||
==== Shader Compilation ==== | |||
*'''Specialized (Default)''' should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs. | |||
*'''Hybrid Ubershaders''' is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact. | |||
*'''Exclusive Ubershaders''' is the most effective at reducing shader compilation stutter but should '''NOT''' be used unless you've encountered stuttering with Hybrid Ubershaders and have a very powerful GPU. | |||
*'''Skip Drawing''' is '''NOT''' recommended as it causes rendering issues in many games. | |||
*'''Compile Shaders Before Starting''' can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times. | |||
=== Enhancements === | === Enhancements === |