Configuration Guide: Difference between revisions

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→‎Enhancements: Anti-Aliasing - MSAA is not "dangerous". If anything, AF causes more problems than MSAA! Softened by replicated the AF language.
(→‎Enhancements: Anti-Aliasing - MSAA is not "dangerous". If anything, AF causes more problems than MSAA! Softened by replicated the AF language.)
 
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*'''Internal Resolution''': Depending on how powerful your graphics processor is, and the quality of your drivers, you may want to increase the internal resolution of the game. On powerful graphics cards, this setting may have almost no impact on maximum performance. With onboard graphics and mobile devices, even setting the Internal Resolution to 2x may result in noticeable slowdown. Results will vary based on the power of your device. We recommend you find a happy medium between visual fidelity and performance.
*'''Internal Resolution''': Depending on how powerful your graphics processor is, and the quality of your drivers, you may want to increase the internal resolution of the game. On powerful graphics cards, this setting may have almost no impact on maximum performance. With onboard graphics and mobile devices, even setting the Internal Resolution to 2x may result in noticeable slowdown. Results will vary based on the power of your device. We recommend you find a happy medium between visual fidelity and performance.
*'''Anisotropic Filtering''': Does not usually impact performance. May make textures look better in some games, but may break certain effects in rare cases.
*'''Anisotropic Filtering''': Does not usually impact performance. May make textures look better in some games, but may break certain effects in rare cases.
*'''Anti-Aliasing''': MSAA and SSAA are dangerous options to enable in Dolphin. Setting them too high will quickly cause a bandwidth bottleneck on your GPU. Worse yet, these settings may cause various graphical effects in games to be sampled incorrectly. If possible, instead of using SSAA/MSAA, simply increase the internal resolution higher as it is less likely to cause graphical issues.
*'''Anti-Aliasing''': MSAA and SSAA improve the visual look of the image by removing aliasing, at the cost of increased GPU usage. May break certain effects in rare cases.


=== Hacks ===
=== Hacks ===
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* '''Skip EFB Access from CPU''' - Provides a significant speedboost with games that read the screen. Example: In F-Zero GX in Sand Ocean, it reads and writes pixels to screen to create a heat blur. This heat blur is <b>incredibly</b> demanding, but if you force enable "Skip EFB Access from CPU," you can disable the effect and increase performance. If the game reads these pixels for <i>game logic</i> then disabling this setting may make the game unplayable. An example of this is the Pull Stars in Super Mario Galaxy, which the game uses EFB Peeks in order to see what the pointer is hovering over.
* '''Skip EFB Access from CPU''' - Provides a significant speedboost with games that read the screen. Example: In F-Zero GX in Sand Ocean, it reads and writes pixels to screen to create a heat blur. This heat blur is <b>incredibly</b> demanding, but if you force enable "Skip EFB Access from CPU," you can disable the effect and increase performance. If the game reads these pixels for <i>game logic</i> then disabling this setting may make the game unplayable. An example of this is the Pull Stars in Super Mario Galaxy, which the game uses EFB Peeks in order to see what the pointer is hovering over.
* '''Ignore Format Changes''' - This setting is most notable because disabling it causes broken graphics in Mario Kart Wii and The Legend of Zelda: Skyward Sword. You should not need to touch this setting, and the performance boost it gives is very little to none on modern graphics cards.
* '''Ignore Format Changes''' - This setting is most notable because enabling it causes broken graphics in Mario Kart Wii and The Legend of Zelda: Skyward Sword. You should not need to touch this setting, and the performance boost it gives is very little to none on modern graphics cards.
* '''Store EFB Copies to Texture Only''' - Enabled by default. Many games need this setting, but Dolphin will enable it by default. If you're seeing blacked out/missing graphics, odds are you might need to disable this. Unfortunately, this is a fairly demanding setting, especially on less efficient graphics drivers. Refer [[:Category:Store EFB Copies to Texture Only (Config Required)|this page]] for a list of titles that require disabling it.
* '''Store EFB Copies to Texture Only''' - Enabled by default. Many games need this setting, but Dolphin will enable it by default. If you're seeing blacked out/missing graphics, odds are you might need to disable this. Unfortunately, this is a fairly demanding setting, especially on less efficient graphics drivers. Refer [[:Category:Store EFB Copies to Texture Only (Config Required)|this page]] for a list of titles that require disabling it.
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|'''EFB Copies to Texture Only''' - Enabled}}
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|'''EFB Copies to Texture Only''' - Enabled}}

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