Configuration Guide: Difference between revisions
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m (Whoops, forgot something) |
(Removing "cache display lists". It was removed in 4.0-758 and I didn't catch it. Derp.) |
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* '''EFB Copies''' - Make sure that "EFB Copies" is set to "Texture", and change it to "RAM" only when running a game that requires it. You can also check "Enable cache" when using EFB to RAM to gain a small speedup. | * '''EFB Copies''' - Make sure that "EFB Copies" is set to "Texture", and change it to "RAM" only when running a game that requires it. You can also check "Enable cache" when using EFB to RAM to gain a small speedup. | ||
** Disabling EFB Copies entirely can provide a radical speedup, however it provides this by disabling an entire class of effects, and will break most games. It is not recommended. | ** Disabling EFB Copies entirely can provide a radical speedup, however it provides this by disabling an entire class of effects, and will break most games. It is not recommended. | ||
* '''Disable Destination Alpha''' - Allows Dolphin to skip the destination alpha pass used by some games’ effects. It breaks a lot of games, but can be a handy speedup. Use carefully. | * '''Disable Destination Alpha''' - Allows Dolphin to skip the destination alpha pass used by some games’ effects. It breaks a lot of games, but can be a handy speedup. Use carefully. | ||
* '''OpenMP Texture Decoder''' - Uses multiple CPU cores for texture decoding. Helps with microstuttering and provides a slight speed up. But be careful with it: in rare instances it can max out all cores and actually hurt more than it helps. | * '''OpenMP Texture Decoder''' - Uses multiple CPU cores for texture decoding. Helps with microstuttering and provides a slight speed up. But be careful with it: in rare instances it can max out all cores and actually hurt more than it helps. |