Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex | |
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Developer(s) | Traveller's Tales |
Publisher(s) | Universal Interactive Studios, Konami |
Series | Crash Bandicoot |
Platform(s) | GameCube |
Release date(s) | NA September 17, 2002 EU November 1, 2002 JP December 4, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Crash Bandicoot: The Wrath of Cortex (aka Crash Bandicoot 4: Sakuretsu! Majin Power in Japan) is the sixth installment in the Crash video game series. It is the first platform game in the series not to be developed by Naughty Dog and the fourth game in the main series of the franchise. The story centers on the appearance of a new superweapon created by the main antagonist of the series, Doctor Neo Cortex, along with a group of destructive masks known as the Elementals. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernational state and defeat Cortex's new superweapon, a genetically-advanced bandicoot named Crunch Bandicoot.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
NA
$16:9 Widescreen 040AC768 D01E0040 04122370 3FE38E39
EU
$16:9 Widescreen 040AC9A4 D01E0040 04123658 3FE38E39
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04000088 3FE08016 0400008C 63FFECE4 04000090 480E7FE0 040E806C 4BF1801C 04123558 43E00000 0216ECEA 000001C0 0216ECEC 000001C0 0216ECF0 00000010 0216ECF4 000001C0
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Crash Bandicoot: The Wrath of Cortex since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7528 | Windows 7 | Intel Core i5-460M @ 2.53 GHz | ATI Mobility Radeon HD 5850 | Intro perfect, in game very slow 50-60 % and with many audio issues (crackling, looping etc.) | |
4.0-9175 | Windows 7 | AMD FX 8350 @ 4 GHz | AMD Radeon 290 | Intro good, in game very slow ~70% - audio cracking as well | Der Blockbuster |
5.0 | Windows 10 | Intel Core i7 6700K @ 4 GHz | NVIDIA GeForce GTX 970 | Maintains 30-60 FPS. Overall smooth experience. | thew0rst_ds |
5.0-3406 | Fedora 25 | AMD Phenom II x6 1100T | NVIDIA GeForce GTX 650 Ti | A bit slower with 100% CPU clock. Set 80% CPU clock in config->advanced->Enable CPU Clock Override for good frameskipping and the games become playable. | fast_rizwaan |
Gameplay Videos
- Dolphin Emulator 4.0.2 - Crash Bandicoot: The Wrath of Cortex (1080p HD) - Nintendo GameCube
- Dolphin - Crash Bandicoot: The Wrath of Cortex Gameplay
- (1440p60) Crash Bandicoot: The Wrath of Cortex Gameplay GameCube - Dolphin 5.0
- Crash Bandicoot the Wrath of Cortex fedora 25 dolphin-emu 3406
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- Traveller's Tales (Developer)
- Universal Interactive Studios (Publisher)
- Konami (Publisher)
- Crash Bandicoot (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2002 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Tested On (GPU): NVIDIA
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols