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Crash Tag Team Racing
Crash Tag Team Racing | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Sierra Entertainment |
Series | Crash Bandicoot |
Platform(s) | GameCube |
Release date(s) | NA October 19, 2005 EU November 4, 2005 JP December 5, 2005 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
For the first time ever in a racing game, players will be able to fuse two cars together on the fly to form a super vehicle with the all-new "clashing" technology. Crash Tag Team Racing (aka Crash Bandicoot: Gacchanko World in Japan), players can combine their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
NA
$16:9 Widescreen 04090E54 C0020010 04090E84 C0020010 040913C4 C0020010 044B6F90 3FBB3800
EU
$16:9 Widescreen 04090FA0 C0020010 04090FD0 C0020010 04091510 C0020010 044C0A70 3FAAAAAB
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Crash Tag Team Racing since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Ishiiruka-427 | Windows 7 | Intel Core i7-4790K @ 4 GHz | NVIDIA GeForce GTX 780 Ti | Game runs perfect at 60FPS full speed with Full Async Shader Compilation. | Epix Media |
r7623 | Windows 7 | Intel Core 2 Duo E7400 @ 2.8 GHz | NVIDIA GeForce 9600 GT | Crash Tag Team Racing on Dolphin 3.0 - Nintendo GameCube Emulator | dTerenciano |
4.0-5647 | Windows 7 | Intel Core i7-2600 @ 3.4 GHz | NVIDIA GeForce GTS 450 | Game completely playable with only minor slowdowns every so often. Music bugs out sometimes but mostly in menus. | JDiTo |
4.0-5935 | Windows 7 | AMD FX-8350 @ 4 GHz | NVIDIA GeForce GTX 750 | 60FPS in races and in park areas. 45-50FPS drops in the main park where all the people are at. Main Menu finally runs at full speed. | Combatheros |
Gameplay Videos
- (r7623) Crash Tag Team Racing on Dolphin 3.0 - Nintendo GameCube Emulator
- (Dolphin 4.0-6811) Crash Tag Team Racing - Gamecube Gameplay 1080p60 (Dolphin GC/Wii Emulator)
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- Radical Entertainment (Developer)
- Sierra Entertainment (Publisher)
- Crash Bandicoot (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2005 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): AMD
- GameCube games