Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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|developer = Traveller's Tales
|developer = Traveller's Tales
|publisher = Universal Interactive Studios, Konami
|publisher = Universal Interactive Studios, Konami
|series    = ''Crash Bandicoot''
|series    = Crash Bandicoot
|released  = {{vgrelease|NA=September 17, 2002|EU=November 1, 2002|JP|December 4, 2003}}
|released  = {{vgrelease|NA=September 17, 2002|EU=November 1, 2002|JP|December 4, 2003}}
|genre    = Platform
|genre    = Platform
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}}
}}


'''''Crash Bandicoot: The Wrath of Cortex''''' is the sixth installment in the Crash video game series. It is the first platform game in the series not to be developed by Naughty Dog and the fourth game in the main series of the franchise. The story centers on the appearance of a new superweapon created by the main antagonist of the series, Doctor Neo Cortex, along with a group of destructive masks known as the Elementals. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernational state and defeat Cortex's new superweapon, a genetically-advanced bandicoot named Crunch Bandicoot.
'''''Crash Bandicoot: The Wrath of Cortex''''' (aka '''''Crash Bandicoot 4: Sakuretsu! Majin Power''''' in Japan) is the sixth installment in the Crash video game series. It is the first platform game in the series not to be developed by Naughty Dog and the fourth game in the main series of the franchise. The story centers on the appearance of a new superweapon created by the main antagonist of the series, Doctor Neo Cortex, along with a group of destructive masks known as the Elementals. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernational state and defeat Cortex's new superweapon, a genetically-advanced bandicoot named Crunch Bandicoot.


== Problems ==
== Problems ==
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== Enhancements ==
== Enhancements ==
=== Widescreen Patch ===
=== 16:9 Widescreen Gecko Code ===
==== NTSC-U ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
040AC768 D01E0040
040AC768 D01E0040
04122370 3FE38E39
04122370 3FE38E39
</pre>
</pre>


=== 60Hz AR Codes ===
==== EU ====
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1914] =====
<pre>$16:9 Widescreen
<pre>
040AC9A4 D01E0040
Enable 60Hz Mode [Ralf]
04123658 3FE38E39
H440-7ZYT-B0FT2
</pre>
08HR-KMKH-NKBBB
 
ENRJ-BGNZ-86HGR
=== 60Hz PAL ===
RK9A-5EMW-6BB9U
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
W9QE-5UXW-K0H0D
<pre>$60Hz
65QC-ZFAM-GH96H
04000088 3FE08016
MXZF-4MVB-A29GN
0400008C 63FFECE4
8NKN-PVV8-6CMB2
04000090 480E7FE0
1XQ5-JNU4-2DG3N
040E806C 4BF1801C
8117-6YDJ-96A6U
04123558 43E00000
0216ECEA 000001C0
0216ECEC 000001C0
0216ECF0 00000010
0216ECF4 000001C0
</pre>
</pre>


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|vid2=XH0UfcrzTm0|cap2=Dolphin - Crash Bandicoot: The Wrath of Cortex Gameplay
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|vid4=iMZpurdhga4|cap4=(1440p60) Crash Bandicoot: The Wrath of Cortex Gameplay GameCube - Dolphin 5.0
|vid5=iMZpurdhga4|cap5=(1440p60) Crash Bandicoot: The Wrath of Cortex Gameplay GameCube - Dolphin 5.0
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}}
}}


{{Navigation/Crash Bandicoot}}
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