Cruis'n USA: Difference between revisions

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|developer = Williams
|developer = Williams
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Cruis'n''
|series    = Cruis'n
|platforms = [[Nintendo 64]], [[Virtual Console]]
|released  = '''Nintendo 64'''<br/>{{vgrelease|NA=December 3, 1996|SA=1997|EU|April 12, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=March 28, 2008|NA|March 31, 2008}}
|released  = '''Nintendo 64'''<br/>{{vgrelease|NA=December 3, 1996|SA=1997|EU|April 12, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=March 28, 2008|NA|March 31, 2008}}
|genre    = Racing
|genre    = Racing
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'''''Cruis'n USA''''' is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo. It is the first game in the Cruis'n series and features locations around the United States. Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).
Slam the pedal to the metal and hang on for a wild race across the highways of America in '''''Cruis'n USA'''''. Catch all the roadside scenery and famous landmarks from three different driving perspectives - from San Francisco's Golden Gate Bridge, South Dakota's Mount Rushmore to the rolling hills of Appalachia! Select one of five difficulty levels and even remove street traffic or rival racers from the course. Select one of 10 short courses or go the distance on an extended 14-stage road race.


Along with Killer Instinct Gold, it was planned as a launch title for the Nintendo 64. Neither game made it out for Nintendo 64's launch, however, primarily because the arcade versions of both games were done on hardware that was very different and somewhat more powerful than the console. Cruis'n USA, although impressive in arcades in 1994, got panned in 1996 when it was finally released on the Nintendo 64 because the port was less polished than the arcade version and its technology had already been surpassed by other games.
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== Problems ==
== Problems ==
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== Gameplay Videos ==
== Gameplay Videos ==
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[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 games]]

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