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Cubivore: Survival of the Fittest
Cubivore: Survival of the Fittest | |
---|---|
Developer(s) | Saru Brunei, Intelligent Systems |
Publisher(s) | JP Nintendo NA Atlus |
Platform(s) | GameCube |
Release date(s) | JP February 21, 2002 NA November 5, 2002 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Cubivore: Survival of the Fittest is an action adventure video game developed by Saru Brunei and published by Nintendo in Japan on February 21, 2002 and by Atlus in North America on November 10, 2002 for the Nintendo GameCube video game console.
Problems
Screen Shifted Left
When using 16:9 mode the display is shifted to the left showing a black bar on the right hand side. This can be corrected by setting External Frame Buffer to Virtual.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes the background to appear pillar-boxed, and menu text to be misaligned. The following AR code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
NTSC-U
0434AEAC 3FE38E39 0434AECC 3FE38E39
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Aspect Ratio | Auto | Avoids screen shifting to the left |
Version Compatibility
The graph below charts the compatibility with Cubivore: Survival of the Fittest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7420 | Mac OS X 10.6.7 | Intel Core i3 @3.2GHz | ATI Radeon HD 5670 | Works perfectly, never saw it dip below 100% speed. | |
4.0-2014 | Windows 7 | Intel Core i7 @ 4GHz | NVIDIA GeForce GTX 650 Ti | Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window. | |
4.0-4667 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems. | Xerxes |
5.0-1127 | Windows 10 | Intel Core i7-3930K @ 3.8GHz | NVIDIA GeForce GTX 780 | Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly. | Techjar |
Gameplay Videos
- Saru Brunei (Developer)
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- Atlus (Publisher)
- North America (Release region)
- 2002 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Aspect Ratio (Config Required)
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Tested On (OS): Linux
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games